Gunter Watson, Male Human [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He is wearing a long, green cloak. His hair is chestnut, silky, and of moderate length. He has gleaming, smiling blue eyes.
Personality: Gunter hangs on like a leech to those who appreciate him. It was this clingy personality that held back his music career. He receives visions of the future at random moments
History: He was born several months after his father was called into army service. His necromantic abilities were realized during a raid on his village. He was granted necromantic powers by his dying brother.
Motivation: Revenge; and a deep hatred of goblins
Ideals: Artistic, Gifted. Bonds: Attractive, Military, Enemies. Occupation: Sage
Voice: Australian accent
Attributes [hide]
Medium (5'6") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 10 (+0) | 14 (+2) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Draconic, Terran
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 50 pp.
Robert Abram, Male Human [Permalink]
Personal [hide]
Description: This late middle aged man is dressed in an above average manner and is in decent physical shape. Sporting a black mohawk and bushy mustache this man's hair draws a lot of attention. His violet eyes dart from person to person.
Personality: His tongue was cut out and he uses sign language. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.
History: He was born in the south, but his parents moved at a very young age to the east. While studying, he fell in love. They married and had a son. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: Wants to work out more often; and wants to have a good time and be beloved
Ideals: Optimist. Flaws: Disease. Bonds: Attractive, In love, Immigrant. Occupation: Engraver
Voice: High pitched and raspy
Attributes [hide]
Medium (6'0") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 12 (+1) | 9 (-1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 2800 sp.
Arnold Yeardley, Male Human [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking northern young adult. He wears a tan coat over a white low-cut shirt, and a deerstalker hat upon his head. Beneath his clothing is a huge mess of scar tissue. His red hair is knotted and matted. He is baby faced.
Personality: Always inclined to offer people food he seems plenty friendly. He pushes his goals aggressively. He is also a coward if confronted.
History: Born to a Sculptor, his mother struggled to pay the bills. His first spouse was a Sculptor, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has been saving his money to try and buy his brother's freedom.
Motivation: He is terrified, and will act out of fear; and to reunite with his absent mother
Ideals: Philantrophist. Flaws: Fearful. Bonds: Slave, Poor, Family. Occupation: Actor
Voice: Draws out vowels
Attributes [hide]
Medium (5'7") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 22 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 6 (-2) | 14 (+2) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Dwarven, Halfling
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 27000 cp.
Robert Ainsworth, Male Human [Permalink]
Personal [hide]
Description: 5'6" and muscular, this southern man wears silk and lounges about seductively. With a patchy brown beard and wild brown hair. This green eyed southerner is not easily forgotten.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is lazy and tries to find solutions quickly.
History: He served in the navy to pay for his family's outstanding loans. He was an athlete and attended two major summer competitions. He never won. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He wants nothing more than to rejoin the army.
Ideals: Athletic. Flaws: Shy, Lazy. Bonds: Attractive, Military. Occupation: Banker
Voice: Jittery and nervous
Attributes [hide]
Medium (5'6") Human, Lawful Evil (CR 4)
Armor Class 13
Hit Points 23 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 7 (-2) | 14 (+2) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Infernal, Celestial
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +3
Possessions: 1 Minor magic item.
Balimaar Alton, Male Human [Permalink]
Personal [hide]
Description: He is a mite stocky and wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His hair is chestnut, silky, and of moderate length. He has gray eyes and a black hat with a tan feather.
Personality: He has a massive crush on the younger sibling of the Miller who has hired him part-time. He works hard and plays hard.
History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His necromantic abilities were realized during a raid on his village. He was granted necromantic powers by his dying brother.
Motivation: He has a crush on the local Ploughman; and to settle down with his crush
Ideals: Entrepeneur, Gifted. Flaws: Hedonist. Bonds: Attractive, Has a crush. Occupation: Miller
Voice: Spanish accent
Attributes [hide]
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 13 (+1) | 17 (+3) | 13 (+1) | 16 (+3) | 16 (+3) |
Senses Passive Perception 15
Languages Common, Gnome
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1
Possessions: 400 gp. 3 Smokesticks. 3 Tanglefoot bags.
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Their contribution stands as a beacon of hope for all adventurers!