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NPC Generator

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Advanced [show]


Shane Benson, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he is wearing a long, green, dusty cloak. His hair is blonde and curly. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: Shane wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... His job bores him to no end. He has decided to make it more interesting.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and to get a good night's sleep

Ideals: Disciplined. Flaws: Insomniac. Bonds: Adventurer, Criminal record, Slave. Occupation: Fortune-teller

Voice: growls and snarls, animalistic

Attributes [hide]

Shane Benson, Male Human Fighter 3
Medium (5'11") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 9 (-1)11 (+0) 15 (+2)12 (+1)
Skills Deception +3, Religion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 400 gp. White pearl (150 gp). 1 Breastplate.


Social Check DCs


Gerard Kendal, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears a custom-built plate barding that's adorned with blue lining and desert motifs. He has a very tight haircut. His thin eyebrows rest above his beady green eyes.

Personality: Gerard is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He also has developed a complete distrust of the Body Guard profession.

History: His parents moved while he was still in utero so he is the first generation to be born here. He took every job he could get his hands on, but the opportunities for Humans in the north were limited. He then took over the family business and is one of the better Tanner for hire.

Motivation: Expand his business.

Ideals: Extrovert. Flaws: Ugly. Bonds: Job, Immigrant. Occupation: Tanner

Voice: Shortens vowels

Attributes [hide]

Gerard Kendal, Male Human Fighter 3
Medium (5'10") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 10 (+0)14 (+2) 10 (+0)8 (-1)
Skills Arcana +4, Performance +1
Senses Passive Perception 10
Languages Common, Draconic, Halfling
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3

Possessions: 100 gp. Deep blue spinel (700 gp). Freshwater pearl (16 gp). Obsidian (16 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Thomas Davenport, Male Human [Permalink]

Personal [hide]

Description: This eastern man has a large pastel mantle and cape that has been intricately interwoven into his black robe. His clothes are grease stained in places. He has a long red beard with little hanging trinkets. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He has all his life been fascinated with writing.

History: Born to a Sellsword, his father struggled to pay the bills. Thomas was born on a far eastern island where he grew up under the tutelage of his father, an expert Fletcher. He moves from town to town, unable to find a place to settle.

Motivation: He is terrified, and will act out of fear.

Ideals: Philantrophist, Artistic. Flaws: Addict. Bonds: Poor, Immigrant. Occupation: Fletcher

Voice: Uses sign language

Attributes [hide]

Thomas Davenport, Male Human Fighter 4
Medium (5'3") Human, Lawful Evil (CR 4)
Armor Class 11
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 11 (+0)12 (+1) 14 (+2)11 (+0)
Skills Athletics +1, Survival +4
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +4

Possessions: 600 gp. Carved harp of exotic wood with ivory inlay and zircon gems (600 gp). 1 Half-Plate. 1 Chain shirt. 1 Banded mail. 1 Half-Plate.


Social Check DCs


Geoffrey Wellington, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He wears a green coat over a pastel low-cut shirt, and a deerstalker hat upon his head. He is an epitome of beauty. He has dyed his greying chestnut hair a little too much giving a sharp chestnut color. He is baby faced.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is lazy and tries to find solutions quickly.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. A freak accident while working with his Fletcher father left him crippled. He has built up a small fortune and can afford his own way.

Motivation: He is greedy.

Flaws: Lazy, Disease. Bonds: Attractive, Nature, Rich. Occupation: Scribe

Voice: Scottish accent

Attributes [hide]

Geoffrey Wellington, Male Human Fighter 3
Medium (5'4") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 10 (+0)7 (-2) 10 (+0)12 (+1)
Skills Nature +0, Persuasion +3
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 100 gp. Deep green spinel (50 gp).


Social Check DCs


Don Westbrook, Male Human [Permalink]

Personal [hide]

Description: He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'2" when asserting himself. He sports a long white beard, and similarly colored long hair. He wears round tiny glasses practically rammed into his face.

Personality: He is happy with his job as a Jeweler. He turns his eye from what people do, preferring to live and let live. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: His parents moved while he was still in utero so he is the first generation to be born here. In his 15th year, his parents were killed by a brigands raid, leaving Don alone in the world. After a stint in an orphanage, he was adopted. He became a Jeweler soon after.

Motivation: Expand his business; and wants to open a new tavern

Bonds: Rich, Job, Military, Immigrant, Enemies. Occupation: Jeweler

Voice: Raspy

Attributes [hide]

Don Westbrook, Male Human Fighter 3
Medium (5'2") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 16 (+3)14 (+2) 16 (+3)8 (-1)
Skills Deception +1, Perception +5
Senses Passive Perception 15
Languages Common, Elven, Infernal
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 10 pp.


Social Check DCs

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