Heward Rodney, Male Human [Permalink]
Personal [hide]
Description: This man is very fat, and wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He wears his chestnut hair up. His face is scarred and worn.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: Born in the south his family was never financially stable. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He was recently attacked on the road and savagely beaten by bandits.
Motivation: A strong sense of loyalty to Human people; and human compassion
Ideals: Justice. Flaws: Ugly, Terse, Racist. Bonds: Poor. Occupation: Beggar
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (5'9") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 10 (+0) | 14 (+2) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Druidic, Abyssal
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 300 gp.
Don Garfield, Male Human [Permalink]
Personal [hide]
Description: Runty and weak-looking, he has the majority of his body covered in plate. His chestnut hair is kept up in a ponytail inside a feathered hat. His violet eyes dart from person to person to random spaces in the air.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He can't help but pocket interesting objects he comes across
History: Don was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Don grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Don. He used his abilities to trick people and travel the world for free.
Motivation: He has comitted a past crime that haunts him to this day.
Flaws: Ugly, Insomniac. Bonds: Poor, Criminal record. Occupation: Dilettante
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'0") Human, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 32 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 14 (+2) | 16 (+3) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Halfling, Gnoll, Abyssal
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
Possessions: 1 Minor magic item.
Godfrey Hadleigh, Male Human [Permalink]
Personal [hide]
Description: This fat southern man has a bulbous nose and dresses like a well dressed Sailor does. His skin is also unnaturally pale. His brown hair has been sun bleached extensively. He has violet eyes and a black hat with a tan feather.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.
History: Godfrey was raised in a hard working conservative environment. He made a point of taking high paying jobs and getting most of it up front. In the meantime he has taken over work as a Sailor and occasionally as a mercenary.
Motivation: He desires power and/or immortality; and to settle down with his crush
Flaws: Ugly, Emotional. Bonds: Job, Has a crush, Adventurer. Occupation: Sailor
Voice: Boston accent
Attributes [hide]
Medium (6'6") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 16 (+3) | 12 (+1) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Infernal
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 300 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Ralf Middleton, Male Human [Permalink]
Personal [hide]
Description: This slender man stands about 6'0". He sports brown clothing, slightly heavier than average wear. His hair is always cut to a buzz. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his gray eyes.
Personality: He is almost excessively polite to everyone, even when angry. He is able to make almost anything out of random pieces of junk.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Ralf was born on a far southern desert where he grew up under the tutelage of his father, an expert Bowyer. He moves from town to town, unable to find a place to settle.
Motivation: He is greedy.
Ideals: Gifted. Flaws: Shy. Bonds: Attractive, Rich, Immigrant. Occupation: Bowyer
Voice: Middle-eastern accent
Attributes [hide]
Medium (6'0") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 10 (+0) | 13 (+1) | 10 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
Possessions: Just what you see.
Lewis Spalding, Male Human [Permalink]
Personal [hide]
Description: He is lean but muscular and wears a green cloak and cross-gartered tan stockings. His auburn hair is kept up in a ponytail inside a deerstalker hat. His green eyes have a joyful gleam in them most of the time.
Personality: He exudes charisma. He is a tour de force of persuasion. He does not believe in violence as a means to an end. He is a dedicated Bowyer but believes his peers are too gung-ho.
History: Born to a pair of adventurers, Lewis grew up listening to his father's many stories. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Bowyer work with an outfit from a few towns over. Bowyer work suited him well, and with each successful project, he earned more gold and more respect from his peers. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He doesn't get along with people that don't share his tastes; and he'd like to take his coworkers down a peg
Ideals: Pacifist, Impeccable. Bonds: Attractive, Adventurer, Job. Occupation: Bowyer
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'2") Human, Chaotic Evil (CR 3)
Armor Class 7
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 4 (-3) | 13 (+1) | 10 (+0) | 10 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged -1 / 1d8-3, Grapple +1
Possessions: 60 pp.
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Their contribution stands as a beacon of hope for all adventurers!