Peter Watson, Male Human [Permalink]
Personal [hide]
Description: He wears a faded coat and loose pants complete with top hat. He has a slight overbite and is overall scrawny. He has moderate length chestnut hair. He is very pretty but has cold, dead eyes.
Personality: He speaks before he thinks and is too direct. Flattery will make him almost putty in your hands.
History: He was born on a small isolated farm. His first spouse was a Weaver, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He bought a ceremonial dagger and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Doesn't want to be a Locksmith and was forced into it by his family; and regain custody of his son
Flaws: Impulsive, Selfish. Bonds: Attractive, Nature, Family. Occupation: Locksmith
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'11") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 12 (+1) | 16 (+3) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Abyssal, Orc, Sylvan
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
Possessions: 300 gp.
Gomory Ogden, Male Human [Permalink]
Personal [hide]
Description: This man is well dressed, but even with his fine clothing he looks run-down, and sports empty pouches on his belt. His brown hair is cut jaggedly and amateurishly. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.
History: He was born to loving parents in a slum to the south. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and he is a bit of a kleptomaniac
Flaws: Antagonistic, Greedy. Bonds: Criminal record, Poor, Adventurer. Occupation: Mortician
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'0") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 12 (+1) | 10 (+0) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 400 gp. Old masterpiece painting (700 gp). A miniature golden chest with tiny emeralds lining the top (70 gp).
Anselm Langley, Male Human [Permalink]
Personal [hide]
Description: He has the majority of his body covered in plate. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His red hair is cut short. He has a dull look in his brown eyes.
Personality: Cocky and sure of himself, he believes he is the best Spice Merchant born in the past three hundred years. He enjoys reading and quiet.
History: His parents moved while he was still in utero so he is the first generation to be born here. His first spouse was a Banker, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. Due to his spouse's obsession with being a Banker they were divorced and he won custody of their son. He worked as a Spice Merchant, and he later adopted a second son.
Motivation: Doesn't want to be a Spice Merchant and was forced into it by his family; and his spouse's relatives view him with great suspicion
Ideals: Logical. Bonds: Job, Immigrant, Family. Occupation: Spice Merchant
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (6'1") Human, Chaotic Neutral (CR 5)
Armor Class 13
Hit Points 40 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 13 (+1) | 10 (+0) | 13 (+1) | 15 (+2) |
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
Possessions: 4000 sp. Rose (50 gp). Rich purple corundum (400 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Anselm Reid, Male Human [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a faded coat and loose pants complete with deerstalker hat. He wears a deerstalker hat to cover his moderate length golden hair. He wears an eyepatch.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: He was born to a criminal king-pin and mafia family He was an athlete and attended two major summer competitions. He never won. Being a Bounty Hunter kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: He has comitted a past crime that haunts him to this day.
Ideals: Athletic, Philantrophist, Justice. Flaws: Ugly. Bonds: Criminal record. Occupation: Bounty Hunter
Voice: Slow speaker
Attributes [hide]
Medium (6'6") Human, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 35 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 18 (+4) | 8 (-1) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
Possessions: 500 sp.
Justin Hackney, Male Human [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He keeps his chestnut hair in a pixie cut. His violet unseeing eyes seem to look past you.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He has all his life been fascinated with dancing.
History: He comes from a rich northern family. He helped his father out around the business and became quite the natural. He tends to his Sailor job now, and dutifully fulfills any obligations he has.
Motivation: He'd like to take his coworkers down a peg; and to be a fortune-teller again
Ideals: Artistic. Flaws: Disease, Antagonistic. Bonds: Rich, Job. Occupation: Sailor
Voice: Relaxed voice
Attributes [hide]
Medium (6'2") Human, Lawful Neutral (CR 4)
Armor Class 10
Hit Points 43 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 14 (+2) | 12 (+1) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Gnoll
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
Possessions: 100 gp.
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