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NPC Generator

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Advanced [show]


Ernest Whitby, Male Human [Permalink]

Personal [hide]

Description: With violet face paint in a stripe pattern across his face, he wears a brown vest and prefers black and violet shirts. His boots appear to have been at one point steel toed but are quite worn down. His top hat is riddled with cuts and holes. His brown eyes peer out from beneath his top brown hat.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He is afraid of women and trembles around them

History: When he was but 6 years old his parents immigrated from the north. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: He is a bit of a kleptomaniac; and seeks redemption

Ideals: Impeccable. Flaws: Ugly, Shy. Bonds: Immigrant, Criminal record. Occupation: Sage

Voice: Puts emphasis on the wrong words

Attributes [hide]

Ernest Whitby, Male Human Fighter 3
Medium (6'6") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 13 (+1)8 (-1) 9 (-1)7 (-2)
Skills Acrobatics +3, Performance +0
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +0

Possessions: 100 gp.


Social Check DCs


Alexandre Stansfield, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he is dressed in an above average manner. His hair is cut close to his head. His eyes are a pleasant violet.

Personality: He has always had a great fascination with Human culture. Animals are drawn to him, and he is able to talk to them.

History: Alexandre was born the youngest of three triplets. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. Due to his spouse's obsession with being a Beggar they were divorced and he won custody of their daughter. He worked as a Junk Dealer, and he later adopted a second daughter.

Motivation: A strong sense of loyalty to Human people; and marry his sister to traveling adventurers

Ideals: Gifted. Flaws: Racist. Bonds: Attractive, Family, Nature. Occupation: Junk Dealer

Voice: Low and grunting

Attributes [hide]

Alexandre Stansfield, Male Human Fighter 3
Medium (5'8") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 14 (+2)5 (-3) 10 (+0)8 (-1)
Skills Acrobatics +3, Nature -1
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +0

Possessions: 400 gp. Chalcedony (80 gp). Obsidian (7 gp). Iolite (80 gp).


Social Check DCs


Odo Burton, Male Human [Permalink]

Personal [hide]

Description: This man prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He is muscular with a powerful set of arms. His silver hair, when down, is lengthy. His blue eyes dart around the room hyper actively observing anyone and anything.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He is obsessed with a lost civilization.

History: Born in the south to a Fisher, Odo learned a great deal about his father's area of expertise. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has dedicated himself to building a better world.

Motivation: He has money and likes to spend it.

Ideals: Passionate. Bonds: Rich, Adventurer, Job. Occupation: Fisher

Voice: Laughs frequently while speaking

Attributes [hide]

Odo Burton, Male Human Fighter 3
Medium (5'7") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 16 (+3)9 (-1) 13 (+1)13 (+1)
Skills Acrobatics +2, Athletics +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +3

Possessions: 400 gp. Coral (50 gp).


Social Check DCs


Gerard Enfield, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears a simple burlap shirt and baggy pants. He conceals his sword with his veritable burlap sack of a shirt. His moppish black hair is in a traditional bowl cut. His face is covered beneath a completely black helmet.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He also is a firm believer in the manly ideal.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He is wracked by social anxiety.

Flaws: Shy, Impulsive, Disease. Bonds: Rich. Occupation: Masseuse

Voice: Voice breaks

Attributes [hide]

Gerard Enfield, Male Human Fighter 3
Medium (6'0") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 18 (+4)10 (+0) 14 (+2)10 (+0)
Skills History +2, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 3000 sp.


Social Check DCs


Bertram Clifford, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He is wearing a tight grey one piece outfit complete with pants, hood, and a cape. He has done his best to style his black hair to look like a famous performer. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. A freak accident while working with his Cartwright mother left him crippled. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: To get a good night's sleep.

Ideals: Philantrophist, Joker. Flaws: Antagonistic, Disease, Insomniac. Occupation: Mayor

Voice: Gruff and masculine

Attributes [hide]

Bertram Clifford, Male Human Fighter 3
Medium (5'9") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 11 (+0)11 (+0) 10 (+0)9 (-1)
Skills Medicine +2, Persuasion +1
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 400 gp.


Social Check DCs

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