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Advanced [show]


Bertram Allerton, Male Human [Permalink]

Personal [hide]

Description: He has a large black mantle and cape that has been intricately interwoven into his brown robe, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'0" when asserting himself. He has moderate length golden hair. His face is covered beneath a completely black helmet.

Personality: Bertram is depressed about a lot of things. He tends to be a nihilist. He is obsessed with a lost civilization.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. During his travels, Bertram and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Bertram discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Bertram fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: To protect his home; and he has passion for adventuring and risk

Flaws: Depressed, Disease. Bonds: Adventurer, Guardian. Occupation: Interpreter

Voice: Prounounces S like Z

Attributes [hide]

Bertram Allerton, Male Human Fighter 3
Medium (6'0") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 14 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 7 (-2)15 (+2) 8 (-1)12 (+1)
Skills Performance +3, Persuasion +3
Senses Passive Perception 9
Languages Common, Druidic, Goblin
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 30 pp. 1 Bullseye lantern.


Social Check DCs


Lance Mitchell, Male Human [Permalink]

Personal [hide]

Description: This light-skinned male prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He is tall, broad shouldered and powerfully built. His small hat is riddled with cuts and holes. He wears an eyepatch.

Personality: He has a massive crush on the younger sibling of the Architect who has hired him part-time. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: He was born in the north. Like his father and his sister before him, after school he went straight into learning to become a Architect. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He is unsatisfied with his job.

Ideals: Philantrophist. Flaws: Ugly. Bonds: Rich, Has a crush, Immigrant, Job. Occupation: Architect

Voice: Draws out vowels

Attributes [hide]

Lance Mitchell, Male Human Fighter 3
Medium (6'1") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 11 (+0)9 (-1) 12 (+1)14 (+2)
Skills Acrobatics +4, Arcana +1
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 1800 sp.


Social Check DCs


Thomas Blakeley, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a blue vest with golden trim over his white shirt. His violet leather gloves and pants are well-kept, and his blue boots flare out at the collars. His silver hair is still thick. He has gray eyes and a blue hat with a violet feather.

Personality: Thomas wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: Thomas was born in the west. At a young age he loved to build and create. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has built up a small fortune and can afford his own way.

Motivation: He is wracked by social anxiety; and he has money and likes to spend it

Ideals: Athletic, Disciplined, Persistence. Flaws: Fearful. Bonds: Rich. Occupation: Cartwright

Voice: Timid voice

Attributes [hide]

Thomas Blakeley, Male Human Fighter 3
Medium (5'2") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 13 (+1)7 (-2) 16 (+3)17 (+3)
Skills Deception +5, Persuasion +5
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 100 gp.


Social Check DCs


Gomory Van Es, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His black hair is singed and shortened. His eyes are likewise hazel. His teeth are yellowed and unaligned.

Personality: He is not truly malevolent, but he is obsessed with painting. He constantly tries to fill his life with painting. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: He was born a particularly ugly child, much to the horror of his parents. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. After a long history of fighting, Gomory and his spouse have recently divorced.

Motivation: Expand his business.

Ideals: Artistic, Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Job. Occupation: Painter

Voice: Relaxed voice

Attributes [hide]

Gomory Van Es, Male Human Fighter 3
Medium (5'0") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 9 (-1)13 (+1) 13 (+1)13 (+1)
Skills Athletics +2, Religion +3
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +3

Possessions: 400 gp. 1 Half-Plate.


Social Check DCs


Geoffrey Dalton, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He is physically well-built. He wears a colorful flower in his golden hair. He has a tattooed face.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is a big fan of imagination and believes people should spend more time reading and writing.

History: He was born the only child of a wealthy merchant. A serious injury left his mother unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm mother. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and he is greedy

Ideals: Logical, Entrepeneur. Flaws: Secretive. Bonds: Rich, Attractive, Debt. Occupation: Marshal

Voice: Draws out vowels

Attributes [hide]

Geoffrey Dalton, Male Human Fighter 4
Medium (5'2") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 18 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 8 (-1)18 (+4) 11 (+0)13 (+1)
Skills Deception +3, Perception +2
Senses Passive Perception 12
Languages Common, Draconic, Abyssal, Dwarven, Undercommon
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs

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