Rolf Badger, Male Human [Permalink]
Personal [hide]
Description: The dark-skinned man stands 5'7" and wears a brown coat over a yellow low-cut shirt, and a broad hat upon his head. With bright chestnut hair and a scraggly beard. His eyes are blue.
Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: When he was but 7 years old his parents immigrated from the east. Rolf was born on a far eastern island where he grew up under the tutelage of his mother, an expert Sage. After a long history of fighting, Rolf and his spouse have recently divorced.
Motivation: Balancing his hectic life and new Sage responsibilities is difficult; and expand his business
Ideals: Fighting. Flaws: Antagonistic. Bonds: Attractive, Immigrant, Job. Occupation: Sage
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (5'7") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 31 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 12 (+1) | 16 (+3) | 11 (+0) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Aquan, Celestial, Undercommon
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 200 gp. Alexandrite (900 gp). Jet (140 gp).
Aldous Morley, Male Human [Permalink]
Personal [hide]
Description: This exceptionally lanky man dresses well, typically a more casual-formal manner. His chestnut hair is braided into rings. His eyes, though not visible through his cowl, are green.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: He was born in the north, but his parents moved at a very young age to the west. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He moves from town to town, unable to find a place to settle.
Motivation: A need for knowledge about a nearby landmark.
Ideals: Impeccable, Opinionated. Bonds: Attractive, Immigrant, Adventurer. Occupation: Architect
Voice: Strong lisp
Attributes [hide]
Medium (5'0") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 11 (+0) | 11 (+0) | 11 (+0) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +0
Possessions: 12000 cp.
Clerebold Trollope, Male Human [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He wears a tan shirt with thin pastel vertical stripes and grey pants. His hair, while still mostly red, has prominent grey streaks. His thin eyebrows rest above his beady hazel eyes.
Personality: Stoic and calm, he prefers to meditate than take action. Animals are drawn to him, and he is able to talk to them.
History: Born in a small village he learned the ways of the warrior from his father. While studying, he fell in love. They married and had a daughter. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to clean up the streets
Ideals: Disciplined, Gifted, Fighting. Flaws: Ugly. Bonds: In love. Occupation: Fisher
Voice: German accent
Attributes [hide]
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 15 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 8 (-1) | 10 (+0) | 17 (+3) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Celestial, Infernal, Abyssal
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +1
Possessions: 300 gp. Silver comb with moonstones (300 gp). An abacus with copper, silver and gold markers (150 gp).
John Bradshaw, Male Human [Permalink]
Personal [hide]
Description: He wears a black top hat and black clothes. He is bristling with hidden weapons, mostly greatswords and scimitars. He wears a colorful flower in his brown hair. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Ostracized due to the psionic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. Being a Bellfounder kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: He has comitted a past crime that haunts him to this day; and seeks redemption
Ideals: Justice, Gifted. Flaws: Insomniac, Addict. Bonds: Criminal record, Attractive. Occupation: Bellfounder
Voice: Stutters
Attributes [hide]
Medium (6'5") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 12 (+1) | 7 (-2) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +3
Possessions: 200 gp.
Gunter Crawford, Male Human [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many violet ritualistic tattoos. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His chestnut hair is cut short. His eyes are likewise gray.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. A true patriot, Gunter would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: He was born several months after his mother was called into army service. When Gunter reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has since lost track of the people in his past.
Motivation: To be a Soapmaker again; and find a way to reverse the transformation of his brother
Flaws: Selfish. Bonds: Military, Family, Job. Occupation: Gardener
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (5'3") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 32 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 15 (+2) | 5 (-3) | 14 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 19000 cp. 1 Banded mail. 1 Half-Plate. 1 Chain shirt.
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