Gunter Appleton, Male Human [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He has a golden handlebar mustache and slicked back golden hair. His blue eyes lackadaisically let the world flow into them.
Personality: He is a Fletcher first and foremost. He believes firmly that knowledge should be universal. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: Gunter was born in the east. At a young age he loved to build and create. His childhood dream was to be a Roofer, but he was a colossal failure. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: Many gnolls want him driven away; and to be a roofer again
Ideals: Persistence. Flaws: Impulsive. Bonds: Poor, Job, Adventurer, Enemies. Occupation: Fletcher
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (5'5") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 12 (+1) | 14 (+2) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven, Druidic
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
Possessions: 30 pp. 1 Banded mail.
Bertram Langdon, Male Human [Permalink]
Personal [hide]
Description: With white face paint in a stripe pattern across his face, he wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His hair is cut close to his head. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He is underhanded and not above using his wealth and body to get others to do his bidding.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Brewer arts, while his mother instructed him in etiquette, music and courtly manner. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has been saving his money to try and buy his brother's freedom.
Motivation: Doesn't want to be a Brewer and was forced into it by his family; and money/treasure
Ideals: Passionate. Flaws: Insane. Bonds: Attractive, Rich, Family. Occupation: Brewer
Voice: Farmer accent
Attributes [hide]
Medium (6'0") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 10 (+0) | 10 (+0) | 15 (+2) | 14 (+2) |
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 400 gp.
Don Adley, Male Human [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears dark leathers with embroidery. He has moderate length blonde hair. He has a dull look in his amber eyes.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. When he's not drinking or sleeping the drinks off, he's doing music.
History: Born to a pair of adventurers, Don grew up listening to his father's many stories. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: Retire the richest man in the east; and meet up once more with his childhood friend
Ideals: Impeccable, Artistic, Entrepeneur. Bonds: Adventurer, Military. Occupation: Scribe
Voice: Jamaican accent
Attributes [hide]
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 33 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 8 (-1) | 16 (+3) | 17 (+3) | 8 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Celestial, Goblin, Terran
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
Possessions: 8000 cp.
Cory Darby, Male Human [Permalink]
Personal [hide]
Description: This petite short man is perpetually holding a tea of some kind. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during, marred by teas. His chestnut hair is matted, messy, and big. His eyes are a pleasant hazel.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: Born in a small village he learned the ways of the warrior from his father. From there he went from mercenary job to mercenary job. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: To reunite with his old friends; and a need for knowledge about a nearby landmark
Ideals: Philantrophist, Fighting. Flaws: Ugly. Bonds: Adventurer, Family. Occupation: Spice Merchant
Voice: Dutch accent
Attributes [hide]
Medium (5'4") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 33 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 18 (+4) | 13 (+1) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
Possessions: 200 gp. Citrine (20 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.
William Carlton, Male Human [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears a violet vest and prefers yellow and green shirts. His boots appear to have been at one point steel toed but are quite worn down. His hair is always cut to a buzz. His face is covered beneath a completely black helmet.
Personality: Eccentric and domineering, William will drive conversation. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: He was born a particularly ugly child, much to the horror of his parents. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Wants to work out more often; and he feels threatened by others
Ideals: Athletic, Extrovert. Flaws: Ugly, Fearful. Occupation: Doctor
Voice: Australian accent
Attributes [hide]
Medium (5'7") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 35 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 16 (+3) | 17 (+3) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Goblin, Dwarven, Aquan
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
Possessions: 200 gp. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
