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NPC Generator

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Advanced [show]


Gilbert Tenley, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears a brown vest with golden trim over his white shirt. His pastel leather gloves and pants are well-kept, and his brown boots flare out at the collars. He keeps his chestnut hair in a pixie cut. He has green eyes and a brown hat with a pastel feather.

Personality: Calm and collected, he is a well trained Assassin. As long as the job gets done he does not care how it got done.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He has achieved small success as a Assassin.

Motivation: He feels threatened by others; and he seems to be bored by most things

Ideals: Professionalism. Flaws: Mundane, Fearful. Bonds: Job, In love. Occupation: Assassin

Voice: Hard of hearing, loud

Attributes [hide]

Gilbert Tenley, Male Human Fighter 4
Medium (5'10") Human, True Neutral (CR 4)
Armor Class 12
Hit Points 40 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 12 (+1)12 (+1) 14 (+2)9 (-1)
Skills Deception +1, Insight +4
Senses Passive Perception 12
Languages Common, Druidic
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 500 gp.


Social Check DCs


Hubert Shelley, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears a tan vest and prefers black and white shirts. His boots appear to have been at one point steel toed but are quite worn down. His white hair is long and unkept. He has hazel eyes and a tan hat with a black feather.

Personality: He has always had a great fascination with Human culture. As long as the job gets done he does not care how it got done.

History: A powerful necromancer made him what he is. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He now spends his time doing works of charity.

Motivation: A strong sense of loyalty to Human people.

Ideals: Professionalism. Flaws: Ugly, Racist. Bonds: Poor, Mentor. Occupation: Scribe

Voice: American accent

Attributes [hide]

Hubert Shelley, Male Human Fighter 3
Medium (5'11") Human, Chaotic Good (CR 3)
Armor Class 8
Hit Points 34 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)6 (-2) 16 (+3)10 (+0) 14 (+2)14 (+2)
Skills History +2, Intimidation +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +2

Possessions: 100 gp. Tiger eye turquoise (11 gp). 1 Healer’s kit.


Social Check DCs


Hugh Marlee, Male Human [Permalink]

Personal [hide]

Description: He wears rags and sports a simple walking cane. He sports a long brown beard, and similarly colored long hair. He wears crescent spectacles with a black brim.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: Born to a poor family in the city he treasured whatever gifts he got. He took every job he could get his hands on, but the opportunities for Humans in the south were limited. He tends to his Bather job now, and dutifully fulfills any obligations he has.

Motivation: Further expansion of business; and expand his business

Ideals: Philantrophist, Gifted. Flaws: Antagonistic. Bonds: Poor, Immigrant, Job. Occupation: Bather

Voice: Raspy

Attributes [hide]

Hugh Marlee, Male Human Fighter 4
Medium (6'3") Human, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 35 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 14 (+2)12 (+1) 15 (+2)17 (+3)
Skills Insight +4, Performance +5
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 100 gp. Blue quartz (13 gp). 1 Everburning torch. 3 Thunderstones. 3 Acid flasks.


Social Check DCs


Randal Gladstone, Male Human [Permalink]

Personal [hide]

Description: Standing 5'8", this man wears a black shirt with thin red vertical stripes and white pants. His white hair is singed and shortened. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Born to a Mayor, his father struggled to pay the bills. When Randal reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has since lost track of the people in his past.

Motivation: His relatives are trying to arrange a marriage; and to unite with his brother

Flaws: Ugly, Shy. Bonds: Family, Poor, Military. Occupation: Sage

Voice: Soft and mumbly

Attributes [hide]

Randal Gladstone, Male Human Fighter 3
Medium (5'8") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 15 (+2)14 (+2) 14 (+2)6 (-2)
Skills Acrobatics +5, Stealth +5
Senses Passive Perception 12
Languages Common, Undercommon, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +5

Possessions: Just what you see.


Social Check DCs


Geoffrey Harrington, Male Human [Permalink]

Personal [hide]

Description: He wears a tight fitting black shirt and pants. He is bristling with hidden weapons, mostly whips and shields. His red hair is thinning but still full. His gray eyes dart from person to person.

Personality: He speaks before he thinks and is too direct. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Geoffrey is combative with any and all who dare try his patience in the slightest.

History: Geoffrey was born the youngest of three triplets. He moved out south to avoid the crime he committed. Due to his spouse's obsession with being a Mortician they were divorced and he won custody of their son. He worked as a Cook, and he later adopted a second son.

Motivation: He feels kind of lost in life; and his spouse's relatives view him with great suspicion

Ideals: Justice. Flaws: Impulsive, Depressed. Bonds: Criminal record, Family. Occupation: Cook

Voice: Scratchy, weak

Attributes [hide]

Geoffrey Harrington, Male Human Fighter 3
Medium (5'9") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 40 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 18 (+4)12 (+1) 14 (+2)11 (+0)
Skills Medicine +4, Religion +3
Senses Passive Perception 12
Languages Common, Aquan
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 1100 sp.


Social Check DCs

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