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Advanced [show]


Manfred Harrington, Male Human [Permalink]

Personal [hide]

Description: He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He wears his red hair down. His fierce violet eyes like to dwell on things.

Personality: He is witty, but his monotone delivery comes off as unnerving His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He comes from a rich northern family. His father had invested heavily in several trade routes and wanted him to inherit them. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He uses money and sex appeal to get what he needs; and he has a rivalry with the church that dominates his actions

Ideals: Joker. Bonds: Rich, Attractive, Religious. Occupation: Dilettante

Voice: Soft and melodious

Attributes [hide]

Manfred Harrington, Male Human Fighter 3
Medium (6'4") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 17 (+3)14 (+2) 10 (+0)12 (+1)
Skills Athletics +2, Nature +4
Senses Passive Perception 10
Languages Common, Druidic, Draconic
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +4

Possessions: Just what you see.


Social Check DCs


Nicholas Warwick, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears tan painted combat armor at almost all times. He has a long red beard with little hanging trinkets. His eyes, though not visible through his cowl, are green.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: He got into the Beggar business at a young age. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. After a long history of fighting, Nicholas and his spouse have recently divorced.

Motivation: Wants to open a new tavern; and balancing his hectic life and new beggar responsibilities is difficult

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Slave, Job. Occupation: Beggar

Voice: Stutters

Attributes [hide]

Nicholas Warwick, Male Human Fighter 3
Medium (6'5") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 13 (+1)18 (+4) 14 (+2)11 (+0)
Skills Animal Handling +4, Insight +4
Senses Passive Perception 12
Languages Common, Orc, Abyssal, Halfling, Infernal
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 5000 cp.


Social Check DCs


Roland Landon, Male Human [Permalink]

Personal [hide]

Description: He is wearing a perfectly clean shirt and pair of pants. He carries with him a set of ceremonial daggers on his belt, each one with a topaz on the hilt. He keeps his chestnut hair in a pixie cut. His eyes are likewise blue. His teeth are white and perfect.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: His parents moved while he was still in utero so he is the first generation to be born here. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He was granted necromantic powers by his dying sister.

Motivation: Obtaining odd cultural Human artifacts is his passion.

Ideals: Fighting, Gifted. Flaws: Shy. Bonds: Attractive, Immigrant, Adventurer. Occupation: Spy

Voice: Booming voice

Attributes [hide]

Roland Landon, Male Human Fighter 3
Medium (6'4") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 14 (+2)12 (+1) 13 (+1)12 (+1)
Skills Intimidation +3, Medicine +3
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp.


Social Check DCs


Manfred Lancaster, Male Human [Permalink]

Personal [hide]

Description: He is wearing a perfectly clean shirt and pair of pants. His attire stands in sharp contrast to his mace, which is beautifully polished and possesses an ornate carving of a dagger on it. He wears a small hat to hide his balding. His hazel eyes have a joyful gleam in them most of the time.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. From his teen years he was always beautiful and desirable, so people have always doted on him. Days after completing his studies, news broke out that his hometown was attacked by giants. Manfred was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the giants.

Motivation: Money/treasure; and he desires power and/or immortality

Ideals: Joker. Bonds: Attractive, Adventurer, Military, Enemies, Rich. Occupation: Knight

Voice: Spits and sputters

Attributes [hide]

Manfred Lancaster, Male Human Fighter 3
Medium (6'2") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 14 (+2)16 (+3) 11 (+0)15 (+2)
Skills Athletics +4, Intimidation +4
Senses Passive Perception 10
Languages Common, Goblin, Giant, Druidic
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +4

Possessions: 400 sp.


Social Check DCs


Charles Tindall, Male Human [Permalink]

Personal [hide]

Description: He usually wears his grey robe and has his pickaxe always slung over his shoulder, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'0" when asserting himself. His chestnut hair is kept up in a ponytail inside a feathered hat. He has gleaming, smiling green eyes.

Personality: He is not truly malevolent, but he is obsessed with dancing. He constantly tries to fill his life with dancing. He has all his life been fascinated with dancing.

History: He got into the Jeweler business at a young age. In his 15th year, his parents were killed by a giants raid, leaving Charles alone in the world. After a stint in an orphanage, he was adopted. He has never given up on his dancing dream.

Motivation: To be a Seamstress again; and his relatives are trying to arrange a marriage

Ideals: Artistic. Bonds: Job, Enemies, Family. Occupation: Jeweler

Voice: Shortens vowels

Attributes [hide]

Charles Tindall, Male Human Fighter 3
Medium (6'0") Human, Neutral Evil (CR 3)
Armor Class 9
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)8 (-1) 9 (-1)16 (+3) 12 (+1)15 (+2)
Skills Arcana +5, Sleight of Hand +1
Senses Passive Perception 11
Languages Common, Celestial, Dwarven, Aquan
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3

Possessions: 100 gp.


Social Check DCs

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