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Advanced [show]


Gerald Lindsey, Male Human [Permalink]

Personal [hide]

Description: 6'6" and lanky with angular features, he is an attractive figure. He wears a brown armored body suit, with a simple black line shooting up and back down. He sports a flattop hair cut. He is baby faced.

Personality: He has always had a great fascination with Human culture. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: He was born the only child of a wealthy merchant. From his teen years he was always beautiful and desirable, so people have always doted on him. He has been a successful dealer in antiques buying low and selling high.

Motivation: Human compassion; and a strong sense of loyalty to human people

Ideals: Opinionated, Entrepeneur. Flaws: Racist. Bonds: Attractive. Occupation: Bowyer

Voice: Mousy voice

Attributes [hide]

Gerald Lindsey, Male Human Fighter 3
Medium (6'6") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 10 (+0)17 (+3) 13 (+1)14 (+2)
Skills Perception +3, Performance +4
Senses Passive Perception 14
Languages Common, Ignan, Giant, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp. Rock crystal (50 gp). Tiger eye turquoise (12 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Lance Marston, Male Human [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He wears a blue vest and prefers brown and yellow shirts. His boots appear to have been at one point steel toed but are quite worn down. He sports a flattop hair cut. His green eyes are slightly larger than normal.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Dyer arts, while his mother instructed him in etiquette, music and courtly manner. He went to a religious school and was inspired by the priests there in charitable deeds. Being a Dyer kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: Seeks redemption; and he is a bit of a kleptomaniac

Ideals: Philantrophist. Flaws: Ugly. Bonds: Criminal record, Rich, Religious. Occupation: Dyer

Voice: Middle-eastern accent

Attributes [hide]

Lance Marston, Male Human Fighter 3
Medium (6'6") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 8 (-1)14 (+2) 10 (+0)16 (+3)
Skills Insight +2, Performance +5
Senses Passive Perception 10
Languages Common, Orc, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: A detailed rose, with petals and thorns, constructed of silver and electrum (30 gp). A large tome filled with over one hundred recipes written by a former royal chef. (90 gp). 1 Crowbar. 1 Disguise kit. 1 Climber’s kit.


Social Check DCs


Percival Royal, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears a shirt that is too small, which lets his gut show, with a ratty brown coat over it. His hair is black and very short. His eyes are likewise violet. His teeth are yellowed and unaligned.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He enjoys reading and quiet.

History: He got into the Butcher business at a young age. He took after his father in leading caravans. Because they were valued, his father taught him to defend himself. When his father died while fighting goblins, the young Percival began to lead the lost caravan. He has set out to sabotage the competition.

Motivation: A deep hatred of goblins.

Ideals: Logical, Entrepeneur. Flaws: Ugly. Bonds: Job, Enemies. Occupation: Butcher

Voice: Switch between two voices

Attributes [hide]

Percival Royal, Male Human Fighter 3
Medium (5'7") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 18 (+4)16 (+3) 6 (-2)17 (+3)
Skills History +5, Survival +0
Senses Passive Perception 8
Languages Common, Goblin, Ignan, Aquan
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: Iolite (80 gp). Moonstone (80 gp). 1 Darkwood Shield. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Guy Harrington, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 6'6" has a big stupid grin on his face most of the time. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He keeps his long auburn hair kept up in a rat tail. His fair skin shows little sign of his aristocratic breeding.

Personality: He is fixated on the number 15. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Born in a small village he learned the ways of the warrior from his mother. There was a wharf not far from home where he often wandered off to fish. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He is not mentally stable, and does not behave rationally; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Logical, Fighting. Flaws: Insane. Bonds: Attractive, Nature. Occupation: Junk Dealer

Voice: High pitched and raspy

Attributes [hide]

Guy Harrington, Male Human Fighter 3
Medium (6'6") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 14 (+2)16 (+3) 9 (-1)10 (+0)
Skills Acrobatics +5, Animal Handling +1
Senses Passive Perception 9
Languages Common, Celestial, Auran, Aquan
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +1

Possessions: 100 gp.


Social Check DCs


Tim Langston, Male Human [Permalink]

Personal [hide]

Description: He likes to wear darkened spectacles and heavy clothing, no matter the weather. His attire stands in sharp contrast to his shield, which is beautifully polished and possesses an ornate carving of a skull on it. His chestnut hair is cut short. His gray eyes are passionate and lively.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He uses divination through singing.

History: Gifted from a young age, Tim studied abroad. A gypsy cursed him at a young age, leading to his ugly appearance. Days after completing his studies, news broke out that his hometown was attacked by orcs. Tim was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the orcs.

Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and his name or reputation has been wronged in the past by orcs, and he desires to right it

Ideals: Joker, Gifted. Flaws: Ugly. Bonds: Enemies, Debt. Occupation: Farmer

Voice: Switch between two voices

Attributes [hide]

Tim Langston, Male Human Fighter 3
Medium (5'3") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 8 (-1)11 (+0) 16 (+3)10 (+0)
Skills Animal Handling +5, Nature +2
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 13000 cp. Smoky quartz (60 gp). Violet garnet (500 gp). Pink pearl (110 gp).


Social Check DCs

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