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NPC Generator

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Advanced [show]


Ralf Shelley, Male Human [Permalink]

Personal [hide]

Description: He has a missing left arm. He is constantly adorned with expensive silk clothing, often dyed in bright tan and blue, and wears rings and necklaces with large, colorful gems. He has a long golden beard with little hanging trinkets. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his hazel eyes.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He does not believe in violence as a means to an end. He is a dedicated Layabout but believes his peers are too gung-ho.

History: A powerful necromancer made him what he is. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He loathes his own lifestyle; and he feels kind of lost in life

Ideals: Pacifist. Flaws: Depressed. Bonds: Rich, Attractive, Mentor. Occupation: Layabout

Voice: pre-pubescent

Attributes [hide]

Ralf Shelley, Male Human Fighter 4
Medium (6'1") Human, Lawful Evil (CR 4)
Armor Class 9
Hit Points 14 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 9 (-1)9 (-1) 7 (-2)16 (+3)
Skills Intimidation +5, Persuasion +5
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2

Possessions: 70 pp. Moonstone (80 gp). Rose (80 gp). 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs


Adam Braxton, Male Human [Permalink]

Personal [hide]

Description: He wears rags and sports a simple walking cane. His moppish golden hair is in a traditional bowl cut. This blue eyed westerner is not easily forgotten.

Personality: Abrasive and pushy, he has a hard time making friends. He invites people to come help in his community garden.

History: Adam hails from a village terrorized by goblins. He moved out south to avoid the crime he committed. Days after completing his studies, news broke out that his hometown was attacked by goblins. Adam was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the goblins.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and to get a good night's sleep

Ideals: Philantrophist. Flaws: Antagonistic, Insomniac. Bonds: Poor, Enemies, Criminal record. Occupation: Actor

Voice: Soft and mumbly

Attributes [hide]

Adam Braxton, Male Human Fighter 3
Medium (5'1") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 13 (+1)16 (+3) 16 (+3)13 (+1)
Skills Intimidation +3, Nature +5
Senses Passive Perception 13
Languages Common, Gnoll, Draconic, Auran
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp. 1 Banded mail.


Social Check DCs


Thomas Gracey, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he very much looks the part of a Painter. He wears his auburn hair down. His green eyes lackadaisically let the world flow into them.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Thomas was born with his mother's beautiful face. A few years later when the north was not economically sound they moved to his current location. He now owns his own business.

Motivation: Regain custody of his son; and balancing his hectic life and new painter responsibilities is difficult

Ideals: Disciplined. Bonds: Job, Family, Attractive, Immigrant. Occupation: Painter

Voice: Sensual and smooth

Attributes [hide]

Thomas Gracey, Male Human Fighter 3
Medium (5'11") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 15 (+2)13 (+1) 15 (+2)15 (+2)
Skills History +3, Perception +4
Senses Passive Perception 14
Languages Common, Druidic
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 1300 sp.


Social Check DCs


Tim Digby, Male Human [Permalink]

Personal [hide]

Description: He wears a worn and beaten armor. His black hair is kept up in a ponytail inside a Stetson hat. His gray eyes peer out from beneath his Stetson red hat.

Personality: Calm and collected, he is a well trained Farmer. He is lazy, self-centered, vain, and jealous.

History: He got into the Farmer business at a young age. Like his father and his brother before him, after school he went straight into learning to become a Farmer. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: He is greedy; and money/treasure

Flaws: Selfish. Bonds: Job, In love, Rich. Occupation: Farmer

Voice: Old thin voice

Attributes [hide]

Tim Digby, Male Human Fighter 3
Medium (5'11") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 12 (+1)11 (+0) 13 (+1)13 (+1)
Skills Investigation +2, Medicine +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 8000 cp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Shane Astley, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 6'4" and is a bit bulky. He is very muscular particularly in the legs. He wears a simple yellow robe with tan stripes complete with hood. His long chestnut hair is drawn into a two foot long braid. His brown eyes dart around the room hyper actively observing anyone and anything.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. When he was little, his rather wealthy family often ventured across the plains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Shane took refuge in the old dungeon and found the beat up dagger and armor he uses now. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: To find somewhere to settle down; and he is content

Ideals: Disciplined, Justice. Flaws: Mundane. Bonds: Rich, Nature. Occupation: Jeweler

Voice: Scottish accent

Attributes [hide]

Shane Astley, Male Human Fighter 4
Medium (6'4") Human, Chaotic Evil (CR 4)
Armor Class 10
Hit Points 39 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 16 (+3)11 (+0) 10 (+0)15 (+2)
Skills Medicine +2, Persuasion +4
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0

Possessions: 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs

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