Everard Marlee, Male Human [Permalink]
Personal [hide]
Description: He wears a simple yellow robe with white stripes complete with hood. He is portly but not overly obese. His red hair is cut short with large spiked bangs in the front. His thin eyebrows rest above his beady brown eyes.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. Everard enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: He was born to a pair of big game hunters, but was frequently ill as a child. Over the years he perfected his riding and shooting skills. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To protect his home.
Ideals: Joker. Flaws: Ugly, Hedonist, Disease. Bonds: Nature. Occupation: Mortician
Voice: Pirate accent
Attributes [hide]
Medium (5'5") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 31 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 12 (+1) | 13 (+1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
Possessions: 100 gp. Coral (130 gp). Golden yellow topaz (1000 gp). Malachite (9 gp). Hematite (9 gp). 1 Minor magic item.
Hubert Brownrigg, Male Human [Permalink]
Personal [hide]
Description: He tends to wear a brown poncho over his likewise colored trousers and shirt. He has relatively dark skin and is very physically imposing due to his abundance of muscles. He has shaved his head bald. He is missing an eye and his face is severely sunburned. His one remaining eye shines violet.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: He was raised in a desert tribe. Like his father and his sister before him, after school he went straight into learning to become a Miner. He struck the Miner job and began his own company from there.
Motivation: He's repulsed by the PC; and to be a bowyer again
Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Job, Nature. Occupation: Miner
Voice: German accent
Attributes [hide]
Medium (6'4") Human, Chaotic Evil (CR 5)
Armor Class 11
Hit Points 59 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 16 (+3) | 11 (+0) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +4
Possessions: 5000 sp.
Clerebold Adley, Male Human [Permalink]
Personal [hide]
Description: He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'11" when asserting himself. He wears a colorful flower in his black hair. He has green eyes.
Personality: Clerebold wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... He does not trust anyone and sleeps with one eye open.
History: He was born in the east. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He now mingles about in high society.
Motivation: Money/treasure; and he has money and likes to spend it
Ideals: Disciplined. Flaws: Insomniac. Bonds: Rich, Attractive, Immigrant. Occupation: Interpreter
Voice: Whispers
Attributes [hide]
Medium (5'11") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 14 (+2) | 14 (+2) | 12 (+1) | 4 (-3) |
Senses Passive Perception 13
Languages Common, Gnome, Draconic
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 15000 cp. Sapphire pendant on gold chain (600 gp). A finely crafted rug of intricate, geometric designs worked with silver threading (60 gp). Sapphire pendant on gold chain (600 gp).
Ernest Compton, Male Human [Permalink]
Personal [hide]
Description: This eastern man is abnormally tall. He very much looks the part of a Scribe. His whole body is exceptionally muscular. His chestnut hair is thinning but still full. His half smiles and blue eyes are beguiling and draw you in.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He does not trust anyone and sleeps with one eye open.
History: The child of eastern immigrants he idolized his mother. He took every job he could get his hands on, but the opportunities for Humans in the east were limited. He struck the Scribe job and began his own company from there.
Motivation: Wants to open a new tavern; and further expansion of business
Ideals: Joker. Flaws: Insomniac. Bonds: Job, Immigrant, Attractive. Occupation: Scribe
Voice: Middle-eastern accent
Attributes [hide]
Medium (6'2") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 10 (+0) | 14 (+2) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Druidic, Gnome
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
Possessions: 400 gp. 4 Thunderstones. 3 Acid flasks.
Gerard Coombs, Male Human [Permalink]
Personal [hide]
Description: He wears a tattered pair of loose blue pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He has a moderate pudge and is not very fit. His golden hair is knotted and matted. His amber eyes have a joyful gleam in them most of the time.
Personality: Gerard wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... He misses his home and complains about the freezing weather, even in summer.
History: He served in the navy to pay for his family's outstanding loans. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Gerard grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Gerard. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: Seeks redemption.
Ideals: Disciplined. Bonds: Poor, Immigrant, Military, Criminal record. Occupation: Mayor
Voice: Smooth and feminine
Attributes [hide]
Medium (5'11") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 14 (+2) | 7 (-2) | 15 (+2) | 13 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 300 gp.
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