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Advanced [show]


Tim Graham, Male Human [Permalink]

Personal [hide]

Description: This northern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears long strands of jet and short brown dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He has white hair. His eyes, though not visible through his cowl, are amber.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He believes the world needs to unite to get rid of dire rats once and for all.

History: He was born at the edge of vast mountains. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Tim took refuge in the large cave and found the beat up whip and armor he uses now. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.

Motivation: A deep hatred of dire rats.

Flaws: Ugly, Emotional. Bonds: Rich, Enemies, Nature. Occupation: Assassin

Voice: Smooth and feminine

Attributes [hide]

Tim Graham, Male Human Fighter 4
Medium (6'1") Human, Lawful Good (CR 4)
Armor Class 14
Hit Points 28 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)18 (+4) 13 (+1)9 (-1) 15 (+2)15 (+2)
Skills Investigation +1, Persuasion +4
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +6 / 1d10+4, Grapple +4

Possessions: Jasper (40 gp). Golden pearl (130 gp). Coral (130 gp). Jet (130 gp). 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Don Stapleton, Male Human [Permalink]

Personal [hide]

Description: He wears a white cloak and cross-gartered black stockings. He is physically well-built. He has a very tight haircut. His green eyes peer out from beneath his small white hat.

Personality: He can speak with the recently deceased. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His father was a mechanic, and taught him how to fix just about anything. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: Doesn't want to be a Healer and was forced into it by his family; and to unite with his brother

Ideals: Gifted, Entrepeneur, Persistence. Bonds: Family. Occupation: Healer

Voice: Sounds elderly

Attributes [hide]

Don Stapleton, Male Human Fighter 3
Medium (5'5") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 12 (+1)14 (+2) 12 (+1)10 (+0)
Skills Performance +2, Religion +4
Senses Passive Perception 11
Languages Common, Infernal, Draconic
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 1600 sp. Coral (80 gp). Star rose quartz (70 gp). Moss agate (13 gp).


Social Check DCs


Hunter Harlan, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He does not wear sleeves and tends to eschew shirts when he can avoid it. His silver hair is styled in orderly dreadlocks. He has a dull look in his hazel eyes.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is afraid of women and trembles around them

History: He was raised in a white middle class family as the only child. Cursed with lycanthropy at a very young age, Hunter has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He loathes his own lifestyle; and he feels kind of lost in life

Ideals: Disciplined. Flaws: Shy, Mundane, Disease, Depressed. Occupation: Seamstress

Voice: Scottish accent

Attributes [hide]

Hunter Harlan, Male Human Fighter 4
Medium (6'3") Human, Lawful Good (CR 4)
Armor Class 13
Hit Points 42 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 15 (+2)16 (+3) 10 (+0)9 (-1)
Skills Athletics +2, Deception +1
Senses Passive Perception 10
Languages Common, Dwarven, Auran, Giant
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3

Possessions: 200 gp. Silver comb with moonstones (400 gp). Gold dragon comb with red garnet eye (300 gp). Gold and topaz bottle stopper cork (300 gp). 1 Antitoxin.


Social Check DCs


Clerebold Law, Male Human [Permalink]

Personal [hide]

Description: He wears rags and sports a simple walking cane. His silver hair and beard is wavy and long. His brown eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He does suffer from mild PTSD, and the sight of illithids may trigger it at times.

History: He served in the navy to pay for his family's outstanding loans. In his 12th year, his parents were killed by a illithids raid, leaving Clerebold alone in the world. After a stint in an orphanage, he was adopted. Being a Barkeep kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He desires power and/or immortality; and he is a bit of a kleptomaniac

Flaws: Shy. Bonds: Poor, Enemies, Military, Criminal record, Adventurer. Occupation: Barkeep

Voice: Smoker's lung

Attributes [hide]

Clerebold Law, Male Human Fighter 3
Medium (6'3") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 37 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 18 (+4)12 (+1) 15 (+2)16 (+3)
Skills Animal Handling +4, Performance +5
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp. Moonstone (40 gp). Amethyst (160 gp). Coral (160 gp).


Social Check DCs


Randal Pinkerton, Male Human [Permalink]

Personal [hide]

Description: 5'4" and lanky with angular features, he is an attractive figure. He typically wears a sleeveless long coat of deep blue leather and dull black iron scale mail. He keeps his red hair in a pixie cut. His violet eyes have a joyful gleam in them most of the time.

Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He is able to make almost anything out of random pieces of junk.

History: Randal was born with his mother's beautiful face. Randal abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has never given up on his music dream.

Motivation: A rival would like him out of the picture; and meet up once more with his childhood friend

Ideals: Gifted, Artistic. Bonds: Attractive, Adventurer, Criminal record. Occupation: Mercenary

Voice: Dutch accent

Attributes [hide]

Randal Pinkerton, Male Human Fighter 4
Medium (5'4") Human, Neutral Evil (CR 4)
Armor Class 14
Hit Points 23 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)18 (+4) 11 (+0)8 (-1) 12 (+1)11 (+0)
Skills Intimidation +2, Religion +1
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +6 / 1d10+4, Grapple +4

Possessions: 40 pp. Hematite (9 gp). Sard (20 gp). Brown-green garnet (130 gp). 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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