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Advanced [show]


Patrick Blakely, Male Human [Permalink]

Personal [hide]

Description: He wears a black shirt with thin yellow vertical stripes and green pants, and carries hammers. He sports a flattop hair cut. He has gleaming, smiling violet eyes.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He was born into a rich family. Aside from being a slave or a gladiator, there isn't much legitimate work for Humans in Patrick's homeland. Patrick decided to take the middle way and become a bodyguard. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he has money and likes to spend it

Ideals: Fighting. Bonds: Attractive, Rich, Immigrant, In love. Occupation: Actor

Voice: Slow speaker

Attributes [hide]

Patrick Blakely, Male Human Fighter 3
Medium (6'2") Human, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 12 (+1)11 (+0) 10 (+0)10 (+0)
Skills Intimidation +2, Persuasion +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 2800 sp. Rhodochrosite (5 gp). Chrysoprase (70 gp). White opal (900 gp).


Social Check DCs


Wymar Wellington, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears clothing that is held on in multiple layers but all of it is in poor condition. His chestnut hair is still thick. He wears a mask on his face.

Personality: He hates dire rats. He views them as having robbed his home of its proper glory. He does suffer from mild PTSD, and the sight of dire rats may trigger it at times.

History: He was raised in a desert tribe. Cursed with lycanthropy at a very young age, Wymar has worked very hard to control his curse. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.

Motivation: Many dire rats want him driven away; and wants to work out more often

Ideals: Athletic. Flaws: Disease. Bonds: Poor, Enemies, Nature. Occupation: Spy

Voice: Low rumbling, strings words together

Attributes [hide]

Wymar Wellington, Male Human Fighter 4
Medium (6'6") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 23 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 11 (+0)11 (+0) 14 (+2)10 (+0)
Skills Deception +2, Intimidation +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Arnold Hadley, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 5'9" and wears a fine chain shirt which he covers with tan colored cloaks and clothing. His blonde hair is greasy and uncared for. He has several tiny amethyst earrings on each ear.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: Born in the west to a Seamstress, Arnold learned a great deal about his mother's area of expertise. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Seamstress work with an outfit from a few towns over. Seamstress work suited him well, and with each successful project, he earned more gold and more respect from his peers. He ran away from his former home and has been making his living as a Seamstress for the past few years.

Motivation: Money/treasure; and expand his business

Ideals: Entrepeneur. Flaws: Ugly, Depressed. Bonds: Rich, Job. Occupation: Seamstress

Voice: Speaks with a cold

Attributes [hide]

Arnold Hadley, Male Human Fighter 5
Medium (5'9") Human, Lawful Evil (CR 5)
Armor Class 11
Hit Points 37 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 13 (+1)16 (+3) 11 (+0)14 (+2)
Skills Medicine +3, Perception +3
Senses Passive Perception 13
Languages Common, Auran, Gnome, Sylvan
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1

Possessions: 700 gp. Deep blue spinel (1500 gp). Zircon (20 gp). 1 Half-Plate.


Social Check DCs


Simon Benson, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears a faded coat and loose pants complete with deerstalker hat. He has done his best to style his red hair to look like a famous performer. This blue eyed easterner is not easily forgotten.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: A child with a great deal of writing talent his parents made sure he got the chance to thrive. He moved from fad to fad and when he turned 15 he discovered writing. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Retire the richest man in the east; and to reunite with his old friends

Ideals: Optimist, Joker, Artistic, Entrepeneur. Bonds: Adventurer. Occupation: Fletcher

Voice: Switch between two voices

Attributes [hide]

Simon Benson, Male Human Fighter 4
Medium (5'2") Human, Chaotic Neutral (CR 4)
Armor Class 13
Hit Points 35 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 16 (+3)16 (+3) 15 (+2)13 (+1)
Skills Deception +3, Intimidation +3
Senses Passive Perception 12
Languages Common, Orc, Ignan, Giant
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3

Possessions: 500 gp. Onyx (20 gp). Star ruby (800 gp). Tiger eye turquoise (12 gp). Tiger eye turquoise (12 gp).


Social Check DCs


Percival Marley, Male Human [Permalink]

Personal [hide]

Description: He is wearing a tight grey one piece outfit complete with pants, hood, and a cape. His attire stands in sharp contrast to his glaive, which is beautifully polished and possesses an ornate carving of a rose on it. His long silver hair reaches down to his waist. His face is scarred and worn.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: From birth he was tutored by a cruel and relentless mentor. He was taken from his home at a very young age. He now travels the world, in search of power and loot.

Motivation: A need for knowledge about a nearby landmark; and meet up once more with his childhood friend

Flaws: Ugly, Antagonistic. Bonds: Adventurer, Mentor, Slave. Occupation: Shoemaker

Voice: Laughs frequently while speaking

Attributes [hide]

Percival Marley, Male Human Fighter 3
Medium (5'3") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 10 (+0)11 (+0) 11 (+0)12 (+1)
Skills Insight +2, Survival +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp.


Social Check DCs

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