Henry Kinsley, Male Human [Permalink]
Personal [hide]
Description: He is scrawny and has patchy blonde stubble. He is typically in his Sailor uniform. He has a hunchback. His blonde hair, when down, is lengthy. His eyes are likewise violet. His teeth are yellowed and unaligned.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is obsessed with a lost civilization.
History: He was born to loving parents in a slum to the south. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He is searching for what he claims is his rightful reward.
Motivation: He is unsatisfied with his job.
Ideals: Persistence. Flaws: Ugly. Bonds: Job, Adventurer, Poor. Occupation: Sailor
Voice: French accent
Attributes [hide]
Medium (6'3") Human, Chaotic Good (CR 4)
Armor Class 7
Hit Points 42 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 5 (-3) | 17 (+3) | 5 (-3) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d10+2, Ranged -1 / 1d10-3, Grapple +2
Possessions: 600 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon.
Theodoric Beverly, Male Human [Permalink]
Personal [hide]
Description: A 5'5" western man, he wears suspenders and violet workpants. His shirt is grey, and he wears a heavy violet leather apron most of the time. He is bald on top and has large black tufts of hair around his ears. His brown eyes dart around the room hyper actively observing anyone and anything.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: The child of western immigrants he idolized his father. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He left for the west, certain he would find work there.
Motivation: Wants to have a good time and be beloved.
Ideals: Disciplined, Optimist. Flaws: Ugly. Bonds: Immigrant, Military. Occupation: Shipwright
Voice: Breathy voice
Attributes [hide]
Medium (5'5") Human, Neutral Evil (CR 4)
Armor Class 11
Hit Points 44 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 16 (+3) | 13 (+1) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Abyssal
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
Possessions: Malachite (7 gp). 1 Half-Plate.
Dustin Weld, Male Human [Permalink]
Personal [hide]
Description: This petite short man is perpetually holding a chocolate of some kind. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured, marred by chocolates. His blonde hair is drawn into a tight pony tail with a butterfly scrunchie. His green eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. When he's not drinking or sleeping the drinks off, he's doing painting.
History: He was born to a criminal king-pin and mafia family He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has recently gotten a pet goose that steals things from people.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and a rival would like him out of the picture
Ideals: Gifted, Artistic. Flaws: Ugly. Bonds: Criminal record, Mentor. Occupation: Dilettante
Voice: Raspy
Attributes [hide]
Medium (6'3") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 12 (+1) | 13 (+1) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +4
Possessions: 400 gp.
Balimaar Gracey, Male Human [Permalink]
Personal [hide]
Description: He is well dressed, but even with his fine clothing he looks run-down. He has a moderate pudge and is not very fit. His hair is cut close to his head. His blue eyes peer out from beneath his deerstalker pastel hat.
Personality: Calm and collected, he is a well trained Navigator. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: He got into the Navigator business at a young age. From there he went from mercenary job to mercenary job. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To prove his worth to the world; and he wants to meet his childhood hero
Ideals: Joker. Flaws: Ugly, Impulsive. Bonds: Job, Adventurer. Occupation: Navigator
Voice: Farmer accent
Attributes [hide]
Medium (5'5") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 15 (+2) | 12 (+1) | 15 (+2) | 18 (+4) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Halfling, Draconic
Attacks Melee +6 / 1d8+4, Ranged +4 / 1d8+2, Grapple +4
Possessions: 800 sp. Violet garnet (400 gp). Eye agate (16 gp).
Shane Thackeray, Male Human [Permalink]
Personal [hide]
Description: This late middle aged man is generally well dressed albeit a few years behind the times and is in decent physical shape. He keeps his blonde hair in a flapper bob. His brown eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He will rave to anyone who will listen. He also has developed a complete distrust of the Locksmith profession.
History: Gifted from a young age, Shane studied abroad. Over the years he perfected his riding and shooting skills. He has drifted from career to career and currently works as a Mason.
Motivation: To be a Locksmith again; and he'd like to take his coworkers down a peg
Ideals: Gifted. Flaws: Insane. Bonds: Attractive, Job, Nature. Occupation: Mason
Voice: Speaks with lips pursed
Attributes [hide]
Medium (6'5") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 36 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 15 (+2) | 12 (+1) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Ignan
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 2100 sp. Violet garnet (400 gp). Black pearl (400 gp).
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