Geoffrey Hayhurst, Male Human [Permalink]
Personal [hide]
Description: This exceptionally lanky man prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His blonde hair is well kept and his bushy mustache is tapered upwards at the ends. His eyes are green and catlike.
Personality: He will rave to anyone who will listen. He is skeptical of what others tell him and is slow to trust.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His family was turned out during the war. He and his family wandered east to less war torn lands. He was granted psionic powers by his dying sister.
Motivation: Nothing but the best is good enough for him; and he has money and likes to spend it
Ideals: Gifted, Impeccable. Flaws: Insane, Shy, PTSD. Bonds: Rich. Occupation: Seamstress
Voice: German accent
Attributes [hide]
Medium (5'3") Human, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 42 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 15 (+2) | 16 (+3) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Auran, Abyssal, Gnome
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
Possessions: 30000 sp. 1 Masterwork studded leather. 1 Breastplate. 1 Masterwork Heavy steel shield.
Bernard Quinton, Male Human [Permalink]
Personal [hide]
Description: He likes to wear black tank tops with white pants. He carries with him a set of tridents, each one with a amber on the hilt. He only wears one on his belt and the other on his back. He has a auburn handlebar mustache and slicked back auburn hair. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He loves telling others what to do and how they should feel about things. He cannot resist a sob story and will often dote over anyone who has one.
History: He was born in a small desert village. From there he went from mercenary job to mercenary job. He bought a trident and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Obtaining odd cultural Human artifacts is his passion; and to reunite with his old friends
Ideals: Fighting, Opinionated, Philantrophist. Bonds: Nature, Adventurer. Occupation: Fisher
Voice: Low range voice
Attributes [hide]
Medium (6'0") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 13 (+1) | 8 (-1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 1800 sp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.
Theodoric Gentry, Male Human [Permalink]
Personal [hide]
Description: He prefers to wear flannel. He is bald on top and has large black tufts of hair around his ears. His brown eyes peer out from beneath his small white hat.
Personality: A deeply religious man he believes everything happens for a reason. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: Born the oldest of a large religious western family, he was no stranger to responsibility. A freak accident while working with his Butcher father left him crippled. He has dedicated himself to building a better village for his children.
Motivation: To reunite with his old friends; and he is terrified, and will act out of fear
Flaws: Ugly, Fearful, Disease. Bonds: Religious, Adventurer. Occupation: Engraver
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'8") Human, Chaotic Neutral (CR 4)
Armor Class 10
Hit Points 15 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 6 (-2) | 13 (+1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
Possessions: 1 Minor magic item.
Heward Alston, Male Human [Permalink]
Personal [hide]
Description: This man is wearing a long, red, dusty cloak. He has a penchant for wearing a ring with an oversized amethyst on his right hand. His hair is long and black with streaks of chestnut, and is pulled back with small red clips. His beard is chestnut, braided, and well cared for. His fair skin shows little sign of his aristocratic breeding.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He enjoys reading and quiet.
History: Gifted from a young age, Heward studied abroad. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Heward took refuge in the old dungeon and found the beat up bow and armor he uses now. He leaves a trail of broken hearts and full pockets wherever he goes.
Motivation: To share knowledge with the world.
Ideals: Logical, Gifted. Bonds: Rich, Attractive, Family, Nature. Occupation: Junk Dealer
Voice: Prounounces S like Z
Attributes [hide]
Medium (6'2") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 15 (+2) | 16 (+3) | 17 (+3) | 6 (-2) |
Senses Passive Perception 13
Languages Common, Gnome, Orc, Undercommon
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +5
Possessions: 100 gp.
Frederick England, Male Human [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He is dressed in a clean tan cloak covering his clean studded leather. His red hair is still thick. He has gleaming, smiling hazel eyes.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. A gifted student he started as a Mercenary, but he got bored and became a Bookbinder. Since then, he has sought to make the best of life.
Motivation: Someone believes him a fraud; and wants to have a good time and be beloved
Ideals: Impeccable, Gifted, Optimist. Bonds: Job, Enemies. Occupation: Bookbinder
Voice: Gruff and masculine
Attributes [hide]
Medium (5'2") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 12 (+1) | 12 (+1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Goblin
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
Possessions: 100 gp.
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