Arnold Melancon, Male Human [Permalink]
Personal [hide]
Description: He wears a robe, a symbol of luck around his neck, and a monstrous two handed axe on his belt. He has a moderate pudge and is not very fit. His black hair is thinning but still full. His eyes are amber and catlike.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is used to getting what he wants. In part because he is a meticulous planner.
History: He was born in the south. When money was particularly tight he was walking through alleys when he overheard a Assassin hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He moves from town to town, unable to find a place to settle.
Motivation: Wants to work out more often; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Athletic, Professionalism. Bonds: Immigrant, Poor. Occupation: Assassin
Voice: Raspy
Attributes [hide]
Medium (5'7") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 15 (+2) | 12 (+1) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Goblin
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +3
Possessions: Just what you see.
Charles Kimberley, Male Human [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He is an epitome of beauty. His black hair is lengthy and is close to two feet long. His fair skin shows little sign of his aristocratic breeding.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.
History: He was born to a criminal king-pin and mafia family He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has recently gotten a pet goose that steals things from people.
Motivation: He is a bit of a kleptomaniac; and he has comitted a past crime that haunts him to this day
Ideals: Joker. Flaws: Insane. Bonds: Attractive, Poor, Criminal record, Mentor. Occupation: Assassin
Voice: Strong lisp
Attributes [hide]
Medium (5'0") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 15 (+2) | 15 (+2) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Auran, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 50 pp. Rose (60 gp). Red garnet (40 gp). Jet (40 gp).
Bertram Halsey, Male Human [Permalink]
Personal [hide]
Description: He wears a lot of dark rich colors, with gold accents. His silver hair is still thick. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. When he's not drinking or sleeping the drinks off, he's doing dancing.
History: A powerful necromancer made him what he is. He was an athlete and attended two major summer competitions. He never won. After a long history of fighting, Bertram and his spouse have recently divorced.
Motivation: Wants to work out more often; and he's repulsed by the pc
Ideals: Artistic, Athletic. Flaws: Antagonistic. Bonds: Attractive, Mentor. Occupation: Animal Trainer
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'5") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 35 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 18 (+4) | 12 (+1) | 14 (+2) | 10 (+0) |
Senses Passive Perception 14
Languages Common, Elven
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +4
Possessions: 300 gp. 1 Breastplate. 1 Darkwood Shield. 1 Masterwork studded leather.
Gilbert Sutherland, Male Human [Permalink]
Personal [hide]
Description: This man wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He is muscular with a powerful set of arms. He keeps his auburn hair in a pixie cut. His hazel eyes lackadaisically let the world flow into them.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. Gilbert is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.
History: Born the oldest of a large religious southern family, he was no stranger to responsibility. Cursed with vampirism at a very young age, Gilbert has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: Wants to raise his children well; and find a way to reverse the transformation of his sister
Ideals: Entrepeneur. Flaws: Sensitive, Disease. Bonds: Family, Religious. Occupation: Banker
Voice: Spits words with contempt
Attributes [hide]
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 40 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 18 (+4) | 12 (+1) | 9 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common, Infernal
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 2800 sp.
Wymar Compton, Male Human [Permalink]
Personal [hide]
Description: A 5'6" western man, he wears loose pants and a collared shirt complete with sweater beneath his coat. His blonde hair is cut jaggedly and amateurishly. His green eyes lackadaisically let the world flow into them.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He enjoys reading and quiet.
History: Born to a Healer, his father struggled to pay the bills. He made a point of taking high paying jobs and getting most of it up front. He has dedicated himself to building a better kind of golem.
Motivation: Wants to have a good time and be beloved; and he desires power and/or immortality
Ideals: Philantrophist, Logical, Optimist. Bonds: Poor, Adventurer. Occupation: Brewer
Voice: Strong lisp
Attributes [hide]
Medium (5'6") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 13 (+1) | 15 (+2) | 9 (-1) | 13 (+1) | 5 (-3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 1d8+4, Ranged +3 / 1d8+1, Grapple +4
Possessions: 100 gp.
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