Frederick Mitchell, Male Human [Permalink]
Personal [hide]
Description: He is dressed in an above average manner. He has a slight overbite and is overall scrawny. His red hair is braided into rings. His eyes are gray and catlike.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He has a minor phobia of water and hates getting wet.
History: Frederick was raised in a hard working conservative environment. He always admired arcane-users and wanted to develop the talent, but never had the affinity for it. He became a Barrister soon after.
Motivation: To be a Healer again; and further expansion of business
Ideals: Gifted. Flaws: Depressed, Fearful. Bonds: Attractive, Job. Occupation: Barrister
Voice: Jittery and nervous
Attributes [hide]
Medium (5'6") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 7 (-2) | 17 (+3) | 13 (+1) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +2
Possessions: 100 gp. 1 Silk rope. 1 Average lock. 1 Masterwork Thieves’ tools.
Gilbert Washington, Male Human [Permalink]
Personal [hide]
Description: A moderately attractive man, he wears very tight pants and wife beaters, though occasionally he sports a yellow coat. His hair is long and white with streaks of auburn, and is pulled back with small yellow clips. His beard is auburn, braided, and well cared for. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is a ruthless business man, a trait he acquired from his mother.
History: A powerful wizard made him what he is. He always admired druidic-users and wanted to develop the talent, but never had the affinity for it. He has been a successful dealer in antiques buying low and selling high.
Motivation: Retire the richest man in the south; and he is not mentally stable, and does not behave rationally
Ideals: Entrepeneur, Gifted. Flaws: Antagonistic. Bonds: Attractive, Mentor. Occupation: Beggar
Voice: Soft and mumbly
Attributes [hide]
Medium (6'2") Human, Lawful Neutral (CR 5)
Armor Class 11
Hit Points 33 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 12 (+1) | 13 (+1) | 11 (+0) | 8 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 2d4-2, Ranged +4 / 2d4+1, Grapple +3
Possessions: 80 pp. 1 Minor magic item.
Hunter Sheldon, Male Human [Permalink]
Personal [hide]
Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He carries with him a set of bastard swords, each one with a amethyst on the hilt. He only wears one on his belt and the other on his back. His white hair is well kept and his bushy mustache is tapered upwards at the ends. His eyes are a pleasant blue.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: Raised by wardens he was only a novice when brigands swooped upon their monastery and killed most of the order. His father was very strict, and drilled into him lessons on being the perfect gentleman. Days after completing his studies, news broke out that his hometown was attacked by brigands. Hunter was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the brigands.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Entrepeneur, Fighting, Impeccable. Bonds: Religious, Enemies. Occupation: Slave Trader
Voice: Whispers
Attributes [hide]
Medium (5'1") Human, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 13 (+1) | 14 (+2) | 8 (-1) | 18 (+4) |
Senses Passive Perception 9
Languages Common, Auran, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
Possessions: 100 gp. Moss agate (9 gp). Sardonyx (40 gp). 1 Darkwood Buckler. 1 Half-Plate. 1 Chain shirt.
Hubert Blakeley, Male Human [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he is perpetually draped in fineries, but all of this concealed by his earthly robes.. He wears a colorful flower in his black hair. His eyes are brown and catlike.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is lazy and tries to find solutions quickly.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was an athlete and attended two major summer competitions. He never won. He has worked as a Bellfounder like his mother before him.
Motivation: Balancing his hectic life and new Bellfounder responsibilities is difficult; and wants to work out more often
Ideals: Athletic. Flaws: Lazy. Bonds: Attractive, Job, Slave. Occupation: Bellfounder
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'3") Human, Neutral Good (CR 3)
Armor Class 7
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 5 (-3) | 10 (+0) | 7 (-2) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +0 / 1d8-2, Ranged -1 / 1d8-3, Grapple -2
Possessions: 100 gp. 2 Antitoxin.
Reynard Yardley, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears dull violet sweaters, loose tan pants, and alligator leather shoes. Beneath his sweater he keeps a concealed shortbow, just in case. He keeps his long black hair kept up in a rat tail. His eyes are gray and he is always smoking a pipe.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. His job bores him to no end. He has decided to make it more interesting.
History: When he was but 6 years old his parents immigrated from the east. Like his father and his brother before him, after school he went straight into learning to become a Assassin. He has set out to sabotage the competition.
Motivation: Expand his business.
Ideals: Philantrophist. Bonds: Adventurer, Criminal record, Immigrant, Job. Occupation: Assassin
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (6'2") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 13 (+1) | 9 (-1) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
Possessions: Just what you see.
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