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NPC Generator

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Advanced [show]


Hugh Atherton, Male Human [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He wears bulky black painted plate armor. His silver hair is styled in orderly dreadlocks. His face is scarred and worn.

Personality: He has a massive crush on the younger sibling of the Fortune-teller who has hired him part-time. He is obsessed with his god.

History: When he was but 6 years old his parents immigrated from the north. A few years later when the west was not economically sound they moved to his current location. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He is compelled to act according to his religious beliefs; and he's attracted to the pc

Ideals: Logical. Flaws: Ugly. Bonds: Has a crush, Religious, Immigrant. Occupation: Fortune-teller

Voice: Nasally tone

Attributes [hide]

Hugh Atherton, Male Human Fighter 5
Medium (5'7") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 41 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 11 (+0)11 (+0) 11 (+0)11 (+0)
Skills History +3, Sleight of Hand +3
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +0

Possessions: 5000 sp. 1 Silver holy symbol. 1 Small steel mirror.


Social Check DCs


Ernest Hallewell, Male Human [Permalink]

Personal [hide]

Description: He sports pastel clothing, slightly heavier than average wear. His golden hair is smooth and relatively long. His amber eyes dart around the room hyper actively observing anyone and anything.

Personality: While he acts the brute, he is far gentler than he would appear. He feeds upon the attention of others.

History: Gifted from a young age, Ernest studied abroad. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature kukri.

Motivation: To reunite with his old friends; and wants to work out more often

Ideals: Fighting, Gifted, Athletic. Bonds: Attractive, Adventurer. Occupation: Ploughman

Voice: Indian accent

Attributes [hide]

Ernest Hallewell, Male Human Fighter 3
Medium (5'4") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)17 (+3) 15 (+2)10 (+0) 6 (-2)11 (+0)
Skills Acrobatics +5, Persuasion +2
Senses Passive Perception 8
Languages Common
Attacks Melee +6 / 1d8+4, Ranged +5 / 1d8+3, Grapple +4

Possessions: 400 gp. Gold and topaz bottle stopper cork (900 gp). An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (90 gp). 1 Breastplate. 1 Chain shirt. 1 Half-Plate.


Social Check DCs


Gerald Garrick, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He is well dressed, but even with his fine clothing he looks run-down. He has moderate length auburn hair. His fair skin shows little sign of his aristocratic breeding.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.

History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He has comitted a past crime that haunts him to this day.

Ideals: Gifted. Flaws: Terse. Bonds: Attractive, Criminal record, Military. Occupation: Doctor

Voice: Low rumbling, strings words together

Attributes [hide]

Gerald Garrick, Male Human Fighter 3
Medium (5'11") Human, Lawful Evil (CR 3)
Armor Class 8
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)7 (-2) 14 (+2)13 (+1) 18 (+4)12 (+1)
Skills Arcana +3, Nature +3
Senses Passive Perception 14
Languages Common, Halfling
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1

Possessions: 300 gp.


Social Check DCs


Theobald Wellington, Male Human [Permalink]

Personal [hide]

Description: He wears clothing that is held on in multiple layers but all of it is in poor condition. Sporting a golden mohawk and bushy mustache this man's hair draws a lot of attention. He has brown eyes.

Personality: He is business-like. He takes instructions and follows them to the letter. He is skeptical of what others tell him and is slow to trust.

History: The child of a Barber, who enjoyed hunting, Theobald was taken on many hunting expeditions. He went to a religious school and was inspired by the priests there in charitable deeds. He bought a halberd and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: His religion dominates his actions; and he is compelled to act according to his religious beliefs

Ideals: Professionalism. Flaws: Shy. Bonds: Poor, Nature, Religious. Occupation: Navigator

Voice: Hissing voice

Attributes [hide]

Theobald Wellington, Male Human Fighter 3
Medium (5'2") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 13 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 10 (+0)12 (+1) 15 (+2)8 (-1)
Skills Nature +3, Persuasion +1
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 400 gp. 1 Half-Plate. 1 Darkwood Shield.


Social Check DCs


Thomas Nibley, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left leg, he very much looks the part of a Fortune-teller. He keeps his long auburn hair kept up in a rat tail. His brown eyes are passionate and lively.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: Thomas lived on a farm with his father, near the main road leading to a nearby town. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He has set out to sabotage the competition.

Motivation: Wants to open a new tavern; and doesn't want to be a fortune-teller and was forced into it by his family

Ideals: Joker. Flaws: Shy. Bonds: Job, Family. Occupation: Fortune-teller

Voice: Mumbles to self between sentences

Attributes [hide]

Thomas Nibley, Male Human Fighter 3
Medium (5'0") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 13 (+1)14 (+2) 14 (+2)12 (+1)
Skills Medicine +4
Senses Passive Perception 12
Languages Common, Draconic, Gnome
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 600 sp.


Social Check DCs

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