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NPC Generator

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Advanced [show]


Ernest Upton, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears black painted combat armor at almost all times. He has moderate length black hair. His eyes are brown and he is always smoking a pipe.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He is a font of random trivia from the lore and stories he has discovered

History: Ernest was born in the south. At a young age he loved to build and create. Ernest abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away.

Ideals: Logical, Persistence. Flaws: Greedy. Bonds: Adventurer. Occupation: Scribe

Voice: American accent

Attributes [hide]

Ernest Upton, Male Human Fighter 4
Medium (6'1") Human, Lawful Evil (CR 4)
Armor Class 9
Hit Points 35 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 15 (+2)6 (-2) 12 (+1)18 (+4)
Skills Insight +3, Perception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1

Possessions: 70 pp. 1 Minor magic item.


Social Check DCs


Hubert Clayton, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he tends to wear a large brown jacket, and is pretty ugly. With bright golden hair and a scraggly beard. He has a tattooed face.

Personality: Cocky and sure of himself, he believes he is the best Architect born in the past three hundred years. He is a ruthless business man, a trait he acquired from his mother.

History: Born in a small village he learned the ways of the warrior from his mother. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He became a Architect soon after.

Motivation: Marry his sister to traveling adventurers; and sabotage a competitor

Ideals: Entrepeneur, Fighting. Flaws: Ugly. Bonds: Job, Mentor, Family. Occupation: Architect

Voice: Jamaican accent

Attributes [hide]

Hubert Clayton, Male Human Fighter 3
Medium (6'1") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 13 (+1)14 (+2) 7 (-2)12 (+1)
Skills Animal Handling +0, Medicine +0
Senses Passive Perception 8
Languages Common, Giant, Terran
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 300 gp.


Social Check DCs


Dustin Churchill, Male Human [Permalink]

Personal [hide]

Description: He is an average looking northern male in his early mid-life. He wears a tan vest with golden trim over his white shirt. His green leather gloves and pants are well-kept, and his tan boots flare out at the collars. His white hair is long and unkept. This gray eyed northerner is not easily forgotten.

Personality: He is not truly malevolent, but he is obsessed with music. He constantly tries to fill his life with music. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: A powerful slaver made him what he is. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has built up a small fortune and can afford his own way.

Motivation: He's repulsed by the PC; and money/treasure

Ideals: Artistic. Flaws: Ugly, Antagonistic. Bonds: Mentor, Rich. Occupation: Dyer

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Dustin Churchill, Male Human Fighter 3
Medium (6'6") Human, Chaotic Neutral (CR 3)
Armor Class 8
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)7 (-2) 9 (-1)11 (+0) 16 (+3)7 (-2)
Skills Acrobatics +0, Athletics +1
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +0 / 1d8-2, Grapple +1

Possessions: 100 gp.


Social Check DCs


Gilbert Mitchell, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears suspenders and white workpants. His shirt is brown, and he wears a heavy white leather apron most of the time. With bright silver hair and a scraggly beard. His violet eyes are slightly larger than normal.

Personality: Abrasive and pushy, he has a hard time making friends. He enjoys reading and quiet.

History: He was born the only child of a wealthy merchant. From there he went from mercenary job to mercenary job. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He feels kind of lost in life; and retire the richest man in the east

Ideals: Logical, Entrepeneur. Flaws: Antagonistic, Depressed. Bonds: Adventurer. Occupation: Soapmaker

Voice: Puts emphasis on the wrong words

Attributes [hide]

Gilbert Mitchell, Male Human Fighter 4
Medium (6'5") Human, Neutral Evil (CR 4)
Armor Class 9
Hit Points 33 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 15 (+2)14 (+2) 9 (-1)18 (+4)
Skills Athletics +4, Persuasion +6
Senses Passive Perception 9
Languages Common, Auran, Halfling
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +6

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


Henry Barney, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left hand, he dresses in green turtlenecks beneath a grey coat with black slacks. He has done his best to style his red hair to look like a famous performer. His gray eyes peer out from beneath his small green hat.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He has chosen to use the inheritance that was left to him frivolously. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Money/treasure; and he is greedy

Ideals: Justice. Flaws: Sensitive, Disease. Bonds: Rich. Occupation: Ploughman

Voice: Australian accent

Attributes [hide]

Henry Barney, Male Human Fighter 3
Medium (5'5") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 10 (+0)12 (+1) 9 (-1)14 (+2)
Skills Nature +3, Persuasion +4
Senses Passive Perception 9
Languages Common, Aquan
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 700 sp.


Social Check DCs

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