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NPC Generator

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Advanced [show]


Chad Byron, Male Human [Permalink]

Personal [hide]

Description: He wears a simple tan robe with brown stripes complete with hood. His black hair is well kept and his bushy mustache is tapered upwards at the ends. His face is scarred and worn.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. Energy wise he seems alert and responsive.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. After coming to the age of reason, Chad took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is compelled to act according to his religious beliefs; and he doesn't get along with people that don't share his tastes

Ideals: Impeccable, Professionalism, Gifted. Flaws: Ugly. Bonds: Religious. Occupation: Barkeep

Voice: Posh accent

Attributes [hide]

Chad Byron, Male Human Fighter 4
Medium (5'8") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 26 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)11 (+0) 9 (-1)10 (+0) 15 (+2)17 (+3)
Skills History +2, Persuasion +5
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 1d10+4, Ranged +2 / 1d10+0, Grapple +4

Possessions: 400 gp. Iolite (50 gp). Deep blue spinel (800 gp). Star ruby (1100 gp). 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.


Social Check DCs


Gerard Bradly, Male Human [Permalink]

Personal [hide]

Description: He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He is bristling with hidden weapons, mostly warhammers and quarterstaffs. He has a white handlebar mustache and slicked back white hair. His eyes are amber and catlike.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He takes great joy in being the best Priest in town.

History: He got into the Priest business at a young age. A freak accident while working with his Bowyer father left him crippled. He got money to start a business from the gang present in town. He is greatly indebted to them.

Motivation: A need for knowledge about a nearby landmark; and balancing his hectic life and new priest responsibilities is difficult

Ideals: Opinionated. Flaws: Disease. Bonds: Criminal record, Job, Debt, Adventurer. Occupation: Priest

Voice: Nasally tone

Attributes [hide]

Gerard Bradly, Male Human Fighter 4
Medium (6'6") Human, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 34 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 15 (+2)10 (+0) 15 (+2)12 (+1)
Skills Animal Handling +4, Nature +2
Senses Passive Perception 12
Languages Common
Attacks Melee +0 / 1d10-2, Ranged +3 / 1d10+1, Grapple +1

Possessions: 33000 sp.


Social Check DCs


Gunter Burton, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He typically wears a sleeveless long coat of deep grey leather and dull brown iron scale mail. His golden hair is knotted and matted. This green eyed northerner is not easily forgotten.

Personality: He is fixated on the number 47. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is an amazing painter.

History: He comes from a rich northern family. Gunter abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Human compassion; and to reunite with his old friends

Ideals: Gifted. Flaws: Insane, Racist. Bonds: Rich, Adventurer. Occupation: Priest

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Gunter Burton, Male Human Fighter 4
Medium (5'11") Human, Lawful Neutral (CR 4)
Armor Class 10
Hit Points 16 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 5 (-3)13 (+1) 6 (-2)16 (+3)
Skills Medicine +0, Persuasion +5
Senses Passive Perception 8
Languages Common, Undercommon
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


Godfrey Benson, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he has the majority of his body covered in plate. He has black hair. His green eyes dart from person to person to random spaces in the air.

Personality: Deceptive and manipulative this northern guy figured out how to best use his charms to convince people to do what he wants. Godfrey is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: Born in the north to a Actor, Godfrey learned a great deal about his father's area of expertise. From his teen years he was always beautiful and desirable, so people have always doted on him. Days after completing his studies, news broke out that his hometown was attacked by orcs. Godfrey was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the orcs.

Motivation: Regain custody of his son.

Bonds: Attractive, Family, Job, Enemies. Occupation: Actor

Voice: Speaks fast with a slight lisp

Attributes [hide]

Godfrey Benson, Male Human Fighter 5
Medium (5'7") Human, Neutral Evil (CR 5)
Armor Class 13
Hit Points 24 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 8 (-1)11 (+0) 13 (+1)16 (+3)
Skills Deception +6, Insight +4
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +6 / 2d4+3, Grapple +3

Possessions: 1000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gerald Hackney, Male Human [Permalink]

Personal [hide]

Description: He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He has a slight overbite and is overall scrawny. His golden hair is cut short with large spiked bangs in the front. His thin eyebrows rest above his beady hazel eyes.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is harsh and unforgiving.

History: He was raised in a island tribe. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Barrister work with an outfit from a few towns over. Barrister work suited him well, and with each successful project, he earned more gold and more respect from his peers. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Wants to open a new tavern; and he'd like to take his coworkers down a peg

Flaws: Ugly, Antagonistic. Bonds: Rich, Job, Nature. Occupation: Barrister

Voice: Laughs frequently while speaking

Attributes [hide]

Gerald Hackney, Male Human Fighter 3
Medium (5'0") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 14 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 11 (+0)9 (-1) 13 (+1)6 (-2)
Skills Arcana +1
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 200 gp. Deep green spinel (80 gp). Obsidian (9 gp). Pink pearl (80 gp).


Social Check DCs

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