Kody Middleton, Male Human [Permalink]
Personal [hide]
Description: He has a missing right leg. He wears a fine chain shirt which he covers with white colored cloaks and clothing. His chestnut hair is singed and shortened. His thin eyebrows rest above his beady amber eyes.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. Kody is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.
History: Kody hails from a village terrorized by illithids. In his 15th year, his parents were killed by a illithids raid, leaving Kody alone in the world. After a stint in an orphanage, he was adopted. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.
Motivation: Doesn't want to be a Spice Merchant and was forced into it by his family; and many illithids want him driven away
Flaws: Ugly, Insomniac. Bonds: Family, Enemies. Occupation: Spice Merchant
Voice: Sore throat, cough
Attributes [hide]
Medium (5'8") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 26 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 11 (+0) | 11 (+0) | 7 (-2) | 14 (+2) |
Senses Passive Perception 8
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
Possessions: Just what you see.
Dean Wilberforce, Male Human [Permalink]
Personal [hide]
Description: 5'10" and lanky with angular features, he is an attractive figure. He wears dull brown sweaters, loose tan pants, and alligator leather shoes. Beneath his sweater he keeps a concealed hand crossbow, just in case. His white hair is drawn into a tight pony tail with a card scrunchie. His half smiles and brown eyes are beguiling and draw you in.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: Dean was born in the north. At a young age he loved to build and create. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Dean fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To get a good night's sleep; and he is wracked by social anxiety
Ideals: Persistence, Fighting. Flaws: Insomniac, Fearful. Bonds: Attractive. Occupation: Miner
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (5'10") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 16 (+3) | 4 (-3) | 9 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 70 pp. Pink pearl (80 gp). Chrysoberyl (80 gp).
Diggory Kitchur, Male Human [Permalink]
Personal [hide]
Description: He is in excellent shape and dresses in pastel turtlenecks beneath a white coat with black slacks. He wears a feathered hat to hide his balding. His brown eyes are slightly larger than normal.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is a logical person and will generally grow upset if things defy logic and science.
History: Sold as a small child to a slaver, Diggory was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He was an athlete and attended two major summer competitions. He never won. He then took over the family business and is one of the better Bather for hire.
Motivation: Further expansion of business.
Ideals: Athletic, Logical. Bonds: Job, Mentor, Immigrant. Occupation: Bather
Voice: Loud with bravado
Attributes [hide]
Medium (5'8") Human, True Neutral (CR 5)
Armor Class 13
Hit Points 35 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 17 (+3) | 10 (+0) | 15 (+2) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Draconic, Celestial
Attacks Melee +2 / 2d4-1, Ranged +6 / 2d4+3, Grapple +3
Possessions: 800 gp. Azurite (10 gp). Aquamarine (500 gp). Azurite (10 gp). Aquamarine (500 gp). 1 Minor magic item.
Percival Bradly, Male Human [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking southern young adult. He likes to wear ponchos typically of a light white in addition to tight pants. Beneath his clothing is a huge mess of scar tissue. He has styled his blonde hair well, parting it to the right. He wears round tiny glasses practically rammed into his face.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.
History: The child of a Doctor, who enjoyed hunting, Percival was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the desert to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Percival took refuge in the ruined castle and found the beat up monstrous two handed axe and armor he uses now. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: He is currently in port desperately looking for someone to get him out; and balancing his hectic life and new slave trader responsibilities is difficult
Flaws: Cynical. Bonds: Slave, Criminal record, Nature, Family, Job. Occupation: Slave Trader
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (6'2") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 35 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 16 (+3) | 6 (-2) | 12 (+1) | 13 (+1) |
Senses Passive Perception 14
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 3200 sp. Deep blue spinel (700 gp). Zircon (40 gp). Chalcedony (40 gp).
Gilbert Langley, Male Human [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He tends to wear a blue poncho over his likewise colored trousers and shirt. His silver hair is unkempt and raggedy. This violet eyed southerner is not easily forgotten.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He is a font of random trivia from the lore and stories he has discovered
History: He was born to loving parents in a slum to the south. A gypsy cursed him at a young age, leading to his ugly appearance. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: To find somewhere to settle down; and wants to work out more often
Ideals: Athletic, Logical. Flaws: Ugly, Mundane. Bonds: Poor. Occupation: Ruler
Voice: Timid voice
Attributes [hide]
Medium (5'9") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 35 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 8 (-1) | 18 (+4) | 14 (+2) | 5 (-3) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Celestial, Sylvan
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
Possessions: 400 gp. 1 Half-Plate.
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