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NPC Generator

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Advanced [show]


Wymar Langston, Male Human [Permalink]

Personal [hide]

Description: An older man who is wearing a long, blue cloak, he is not a threatening figure. His brown hair is lengthy and is close to two feet long. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is able to fit into much smaller and tighter spaces than normal.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He was taken from his home at a very young age. Some 5 years later his spouse died after the birth of his daughter. Heartbroken, Wymar never married again. Instead he focused his life to raising his daughter whom he trained as his mother had trained him before.

Motivation: To find somewhere to settle down; and he is currently in port desperately looking for someone to get him out

Ideals: Disciplined, Gifted. Flaws: Mundane. Bonds: Slave, In love. Occupation: Servant

Voice: Farmer accent

Attributes [hide]

Wymar Langston, Male Human Fighter 3
Medium (5'3") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 13 (+1)14 (+2) 18 (+4)12 (+1)
Skills Nature +4, Survival +6
Senses Passive Perception 14
Languages Common, Abyssal, Auran
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 2800 sp. Star rose quartz (50 gp). Iolite (50 gp).


Social Check DCs


Guy Beverly, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears a worn and beaten armor. He has shaved his head bald. He tend to wears goggles to shield his eyes.

Personality: He is a hateful person. He taunts others and blames them for his problems. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He has money and likes to spend it.

Ideals: Athletic. Flaws: Antagonistic, Fearful, Insane. Bonds: Rich. Occupation: Junk Dealer

Voice: Scratchy, weak

Attributes [hide]

Guy Beverly, Male Human Fighter 4
Medium (5'1") Human, Chaotic Neutral (CR 4)
Armor Class 10
Hit Points 20 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 7 (-2)17 (+3) 13 (+1)12 (+1)
Skills Persuasion +3, Survival +3
Senses Passive Perception 11
Languages Common, Dwarven, Terran, Aquan
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 600 gp.


Social Check DCs


Peter Moreno, Male Human [Permalink]

Personal [hide]

Description: An older man who is typically in his Locksmith uniform, he is not a threatening figure. His long blonde hair is drawn into a two foot long braid. He has green eyes and a brown hat with a pastel feather.

Personality: He is business-like. He takes instructions and follows them to the letter. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: Peter was raised in a hard working conservative environment. While studying, he fell in love. They married and had a son. He now owns his own business.

Motivation: He is unsatisfied with his job; and wants to open a new tavern

Ideals: Professionalism, Optimist. Flaws: Disease. Bonds: Job, In love. Occupation: Locksmith

Voice: growls and snarls, animalistic

Attributes [hide]

Peter Moreno, Male Human Fighter 3
Medium (5'9") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 12 (+1)12 (+1) 9 (-1)14 (+2)
Skills Acrobatics +1, Religion +3
Senses Passive Perception 9
Languages Common, Abyssal
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +3

Possessions: 300 gp. Rhodochrosite (15 gp). 1 Average lock. 1 Superior lock. 1 Disguise kit.


Social Check DCs


Balimaar Garfield, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'7". He wears dark leathers with embroidery, and his gloved hand is found clutching a pickaxe. His hair is always cut to a buzz. He wears a mask on his face.

Personality: Balimaar hangs on like a leech to those who appreciate him. It was this clingy personality that held back his music career. He is skeptical of what others tell him and is slow to trust.

History: Born in a small village he learned the ways of the warrior from his father. From there he went from mercenary job to mercenary job. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Balimaar fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To protect his home; and to reunite with his old friends

Ideals: Artistic, Fighting. Flaws: Shy. Bonds: Adventurer, Guardian. Occupation: Fletcher

Voice: Hissing voice

Attributes [hide]

Balimaar Garfield, Male Human Fighter 3
Medium (5'7") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 18 (+4)15 (+2) 10 (+0)14 (+2)
Skills Medicine +2
Senses Passive Perception 10
Languages Common, Auran, Elven
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 100 gp.


Social Check DCs


Drogo Clare, Male Human [Permalink]

Personal [hide]

Description: He wears just a tan suit. His hair is always cut to a buzz. His hazel eyes lackadaisically let the world flow into them.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He has a habit of throwing himself into exceedingly dangerous situations.

History: Born in the south to a Sculptor, Drogo learned a great deal about his father's area of expertise. His father was a mechanic, and taught him how to fix just about anything. Recently the stress of being a Sculptor has made it difficult for him to sleep.

Motivation: He feels kind of lost in life; and to be a fortune-teller again

Ideals: Persistence. Flaws: Insomniac, Impulsive, Depressed. Bonds: Job. Occupation: Sculptor

Voice: Raspy

Attributes [hide]

Drogo Clare, Male Human Fighter 3
Medium (5'9") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 13 (+1)9 (-1) 8 (-1)12 (+1)
Skills Arcana +1, Medicine +1
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 2300 sp.


Social Check DCs

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