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NPC Generator

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Advanced [show]


Ralf Gracey, Male Human [Permalink]

Personal [hide]

Description: This northern man wears suspenders and black workpants. His shirt is brown, and he wears a heavy black leather apron most of the time. His clothes are grease stained in places. He is bald on top and has large brown tufts of hair around his ears. His amber eyes are slightly larger than normal.

Personality: He likes to make people angry or surprised. He misses his home and complains about the freezing weather, even in summer.

History: He was born at the edge of vast desert. A few years later when the east was not economically sound they moved to his current location. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC; and to find somewhere to settle down

Flaws: Ugly, Antagonistic. Bonds: Poor, Immigrant, Nature. Occupation: Barrister

Voice: Old Prospector

Attributes [hide]

Ralf Gracey, Male Human Fighter 3
Medium (5'6") Human, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 13 (+1)13 (+1) 12 (+1)12 (+1)
Skills Animal Handling +3, Arcana +3
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1

Possessions: 400 gp.


Social Check DCs


Kyle Trollope, Male Human [Permalink]

Personal [hide]

Description: He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He carries a battered shortbow and tarnished glaive as well. He wears his blonde hair up in a very large beehive style do. His blue eyes have a joyful gleam in them most of the time.

Personality: He is happy with his job as a Assassin. He turns his eye from what people do, preferring to live and let live. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: He was raised by priests from a young age. His first spouse was a Bookbinder, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has achieved small success as a Assassin.

Motivation: Regain custody of his son; and an old rival family wants him found

Ideals: Fighting. Bonds: Job, Family, Religious, Mentor. Occupation: Assassin

Voice: Old thin voice

Attributes [hide]

Kyle Trollope, Male Human Fighter 3
Medium (6'6") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 11 (+0)10 (+0) 13 (+1)7 (-2)
Skills Acrobatics +4, Athletics +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +3

Possessions: 300 gp.


Social Check DCs


Tim Roscoe, Male Human [Permalink]

Personal [hide]

Description: He is wearing a long, violet cloak. He keeps his long black hair kept up in a rat tail. His eyes are brown and beady.

Personality: He is almost excessively polite to everyone, even when angry. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Born in the west to a Cook, Tim learned a great deal about his mother's area of expertise. A freak accident while working with his Shipwright mother left him crippled. He now travels the world, in search of power and loot.

Motivation: He feels kind of lost in life; and meet up once more with his childhood friend

Flaws: Ugly, Shy, Disease, Depressed. Bonds: Adventurer, Job. Occupation: Cook

Voice: Loud with bravado

Attributes [hide]

Tim Roscoe, Male Human Fighter 4
Medium (5'9") Human, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 13 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 9 (-1)8 (-1) 12 (+1)15 (+2)
Skills Arcana +1, Performance +4
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3

Possessions: 600 gp. Carved harp of exotic wood with ivory inlay and zircon gems (900 gp).


Social Check DCs


Kyle Kelsey, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a violet armored body suit, with a simple yellow line shooting up and back down. He keeps his long white hair kept up in a rat tail. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: Prone to second guessing himself, he comes off as nervous. He believes the world needs to unite to get rid of brigands once and for all.

History: Kyle hails from a village terrorized by brigands. He was an athlete and attended two major summer competitions. He never won. He hasn't been sleeping well lately.

Motivation: Several ex partners dislike his way of doing things and want revenge; and he wants revenge against brigands

Ideals: Athletic. Flaws: Insomniac, Shy. Bonds: Enemies. Occupation: Architect

Voice: Deep voice with rolling R's

Attributes [hide]

Kyle Kelsey, Male Human Fighter 3
Medium (6'1") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 16 (+3)10 (+0) 11 (+0)10 (+0)
Skills Arcana +2, Athletics +5
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +5

Possessions: 8000 cp. White pearl (50 gp).


Social Check DCs


Gilbert Browning, Male Human [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a fancy green suit. His white hair is thinning but still full. His eyes are violet and he is always smoking a pipe.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He also hits on women, regardless of circumstances.

History: Born to a Dyer, his mother struggled to pay the bills. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He's in love; and he'd like to take his coworkers down a peg

Ideals: Fighting. Flaws: Shy. Bonds: Attractive, Has a crush, Poor, Job. Occupation: Mayor

Voice: Complex vocabulary, royal

Attributes [hide]

Gilbert Browning, Male Human Fighter 3
Medium (6'5") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 15 (+2)14 (+2) 13 (+1)10 (+0)
Skills Religion +4, Sleight of Hand +2
Senses Passive Perception 11
Languages Common, Sylvan, Giant
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 100 gp. 1 Masterwork studded leather.


Social Check DCs

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