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NPC Generator

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Advanced [show]


Randal Marley, Male Human [Permalink]

Personal [hide]

Description: He is typically in his Animal Trainer uniform. He has moderate length black hair. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his gray eyes.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: He was born in a small plains village. He worked as a nervous Animal Trainer and found it very stressful. He's also a talented Doctor, but doesn't like to broadcast it.

Motivation: Sabotage a competitor.

Ideals: Logical. Flaws: Antagonistic. Bonds: Job, Attractive, Nature. Occupation: Animal Trainer

Voice: Farmer accent

Attributes [hide]

Randal Marley, Male Human Fighter 3
Medium (5'10") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 14 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 7 (-2)8 (-1) 12 (+1)11 (+0)
Skills Performance +2, Persuasion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 400 gp.


Social Check DCs


Diggory Staurheim, Male Human [Permalink]

Personal [hide]

Description: He is an average looking southern male in his early mid-life. He wears an entirely green suit with brown socks and a vest with buckled shoes. His brown hair is heavily combed to the right. He has gray eyes.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: Born to a Banker, his father struggled to pay the bills. As a young adult he joined a group advocating for an improvement in Human conditions. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Diggory fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he has a crush on the local banker

Ideals: Fighting. Flaws: Racist. Bonds: Poor, Has a crush. Occupation: Animal Trainer

Voice: Stutters

Attributes [hide]

Diggory Staurheim, Male Human Fighter 3
Medium (5'4") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 15 (+2)10 (+0) 6 (-2)14 (+2)
Skills Nature +2
Senses Passive Perception 8
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 3100 sp.


Social Check DCs


Percival Darlington, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who is dressed in a clean white cloak covering his clean studded leather. His head has been shaved. He has gleaming, smiling green eyes.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. His job bores him to no end. He has decided to make it more interesting.

History: Percival hails from a village terrorized by brigands. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Dyer. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: He has passion for adventuring and risk.

Flaws: Ugly. Bonds: Job, Adventurer, Criminal record, Enemies. Occupation: Dyer

Voice: Sleepy voice

Attributes [hide]

Percival Darlington, Male Human Fighter 4
Medium (5'8") Human, True Neutral (CR 4)
Armor Class 10
Hit Points 18 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 9 (-1)11 (+0) 9 (-1)18 (+4)
Skills Nature +2, Survival +1
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 400 gp. Deep blue spinel (800 gp). 1 Minor magic item.


Social Check DCs


Geoffrey Axton, Male Human [Permalink]

Personal [hide]

Description: Standing 6'3", this man is wearing a long, black, dusty cloak. His chestnut hair has been sun bleached extensively. His half smiles and green eyes are beguiling and draw you in.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: Geoffrey was born the youngest of three triplets. In his 10th year, his parents were killed by a drow raid, leaving Geoffrey alone in the world. After a stint in an orphanage, he was adopted. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He wants to meet his childhood hero; and an old rival family wants him found

Ideals: Entrepeneur. Flaws: Impulsive. Bonds: Attractive, Family, Enemies, Adventurer. Occupation: Assassin

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Geoffrey Axton, Male Human Fighter 3
Medium (6'3") Human, Lawful Neutral (CR 3)
Armor Class 8
Hit Points 13 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)7 (-2) 7 (-2)15 (+2) 16 (+3)13 (+1)
Skills History +4, Nature +4
Senses Passive Perception 13
Languages Common, Terran, Halfling
Attacks Melee +5 / 1d8+3, Ranged +0 / 1d8-2, Grapple +3

Possessions: 3000 cp.


Social Check DCs


Bernard Roscoe, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He keeps his silver hair in a pixie cut. His violet eyes are slightly larger than normal.

Personality: He likes to make people angry or surprised. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: He was born in the west. He was an athlete and attended two major summer competitions. He never won. He has dedicated himself to building a better trade route.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and he feels that his past leaves him morally obligated to help

Ideals: Athletic, Extrovert. Flaws: Antagonistic. Bonds: Immigrant, Adventurer, Criminal record. Occupation: Junk Dealer

Voice: Speaks with a cold

Attributes [hide]

Bernard Roscoe, Male Human Fighter 3
Medium (5'6") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 14 (+2)15 (+2) 11 (+0)11 (+0)
Skills Insight +2, Investigation +4
Senses Passive Perception 10
Languages Common, Undercommon, Gnome
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: Just what you see.


Social Check DCs

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