Hubert Payton, Male Human [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He is typically in his Spice Merchant uniform. He is an epitome of beauty. He has a very tight haircut. He wears crescent spectacles with a black brim.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He has chosen to use the inheritance that was left to him frivolously. He has set out to sabotage the competition.
Motivation: A rival would like him out of the picture.
Flaws: Disease. Bonds: Job, Attractive, Criminal record, Rich. Occupation: Spice Merchant
Voice: Hissing voice
Attributes [hide]
Medium (6'3") Human, Neutral Evil (CR 4)
Armor Class 12
Hit Points 35 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 15 (+2) | 8 (-1) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 38000 sp. Black star sapphire (700 gp). Amber (100 gp). 1 Minor magic item.
Theodoric Kenley, Male Human [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His feathered hat is riddled with cuts and holes. He has gray eyes and a green hat with a black feather.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He does not believe in violence as a means to an end. He is a dedicated Detective but believes his peers are too gung-ho.
History: Theodoric was raised in a hard working conservative environment. A few years later when the south was not economically sound they moved to his current location. He ran away from his former home and has been making his living as a Detective for the past few years.
Motivation: He is unsatisfied with his job; and wants to open a new tavern
Ideals: Pacifist. Flaws: Ugly, Depressed. Bonds: Rich, Immigrant, Job. Occupation: Detective
Voice: Sounds elderly
Attributes [hide]
Medium (5'4") Human, Chaotic Neutral (CR 3)
Armor Class 8
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 6 (-2) | 17 (+3) | 11 (+0) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +0 / 1d8-2, Grapple -1
Possessions: 90 pp. 1 Thunderstones. 5 Acid flasks. 4 Antitoxin.
Shane Rowley, Male Human [Permalink]
Personal [hide]
Description: He typically wears blue cloth garments or leather armor. He is bald on top and has large chestnut tufts of hair around his ears. He has gleaming, smiling green eyes.
Personality: He is very quiet and rarely speaks above a whisper. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: He was born at the edge of vast desert. A freak accident while working with his Herbalist mother left him crippled. He bought a nunchaku and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He desires power and/or immortality; and to reunite with his old friends
Flaws: Ugly, Shy, Disease. Bonds: Adventurer, Nature. Occupation: Server
Voice: Can't modulate volume
Attributes [hide]
Medium (6'5") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 16 (+3) | 12 (+1) | 12 (+1) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Celestial
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 100 gp.
Gerald Marleigh, Male Human [Permalink]
Personal [hide]
Description: A 5'9" southern man, he is well dressed, constantly wearing a green suit, brown shirt, and white tie. His moppish black hair is in a traditional bowl cut. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: His tongue was cut out and he uses sign language. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: He was born in the south. He took every job he could get his hands on, but the opportunities for Humans in the south were limited. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: An old rival family wants him found; and wants his loneliness to end
Ideals: Joker, Entrepeneur. Flaws: Disease. Bonds: Attractive, Immigrant. Occupation: Blacksmith
Voice: Australian accent
Attributes [hide]
Medium (5'9") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 14 (+2) | 9 (-1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +4
Possessions: 200 gp.
Simon Graeme, Male Human [Permalink]
Personal [hide]
Description: He is a mite stocky and is typically in his Barrister uniform. His long blonde hair is drawn into a two foot long braid. His fierce hazel eyes like to dwell on things.
Personality: He is almost excessively polite to everyone, even when angry. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: Simon was raised in a hard working conservative environment. Simon liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has drifted from career to career and currently works as a Barrister.
Motivation: Wants to open a new tavern; and balancing his hectic life and new barrister responsibilities is difficult
Flaws: Shy, Impulsive, PTSD. Bonds: Job, Nature. Occupation: Barrister
Voice: Excited and jittery
Attributes [hide]
Medium (5'8") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 28 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 10 (+0) | 9 (-1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 14
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
Possessions: 47000 sp. 1 Minor magic item.
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