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Advanced [show]


Trey Winthrop, Male Human [Permalink]

Personal [hide]

Description: This dark-skinned male wears a green cloak and cross-gartered tan stockings. He is tall, broad shouldered and powerfully built. He wears his hair in dreadlocks. His amber eyes peer out from beneath his top green hat.

Personality: He is business-like. He takes instructions and follows them to the letter. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: He was born in a small mountains village. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Trey took refuge in the ruined castle and found the beat up flail and armor he uses now. He has been a successful dealer in antiques buying low and selling high.

Motivation: Seeks redemption; and he has comitted a past crime that haunts him to this day

Ideals: Professionalism, Extrovert, Entrepeneur. Bonds: Nature, Criminal record. Occupation: Sculptor

Voice: Soft and mumbly

Attributes [hide]

Trey Winthrop, Male Human Fighter 4
Medium (6'2") Human, Lawful Evil (CR 4)
Armor Class 11
Hit Points 39 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 11 (+0)7 (-2) 14 (+2)11 (+0)
Skills Acrobatics +3, Religion +0
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Henry Harper, Male Human [Permalink]

Personal [hide]

Description: He wears many layers of old clothing at all times. His chestnut hair is matted, messy, and big. His blue unseeing eyes seem to look past you.

Personality: He acts crazy and hedonistic. He misses his home and complains about the freezing weather, even in summer.

History: He was born to a pair of big game hunters, but was frequently ill as a child. A gypsy cursed him at a young age, leading to his ugly appearance. He left for the south, certain he would find work there.

Motivation: To share knowledge with the world; and he desires power and/or immortality

Ideals: Logical. Flaws: Ugly, Disease, Hedonist. Bonds: Poor, Immigrant. Occupation: Banker

Voice: High pitched, excited

Attributes [hide]

Henry Harper, Male Human Fighter 3
Medium (5'7") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 16 (+3)14 (+2) 14 (+2)14 (+2)
Skills Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Abyssal, Giant
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 800 sp.


Social Check DCs


Gerald Southey, Male Human [Permalink]

Personal [hide]

Description: He is perpetually draped in fineries, but all of this concealed by his earthly robes.. His attire stands in sharp contrast to his sword, which is beautifully polished and possesses an ornate carving of a butterfly on it. His hair is black and curly. He has gray eyes.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: A powerful slaver made him what he is. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has drifted from career to career and currently works as a Glassblower.

Motivation: Expand his business; and sabotage a competitor

Ideals: Fighting. Flaws: Disease. Bonds: Attractive, Job, Mentor. Occupation: Glassblower

Voice: Nasally tone

Attributes [hide]

Gerald Southey, Male Human Fighter 3
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)6 (-2) 13 (+1)9 (-1) 14 (+2)16 (+3)
Skills Performance +5
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 1d8+4, Ranged +0 / 1d8-2, Grapple +4

Possessions: 2600 sp. 1 Superior lock. 1 Disguise kit. 1 Bullseye lantern.


Social Check DCs


Peter Richie, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy black stubble. He wears black trousers with red and yellow striped suspenders. He wears various colorful collared shirts. He has a hunchback. He keeps his black hair in a flapper bob. He has gleaming, smiling brown eyes.

Personality: He will rave to anyone who will listen. He does not trust anyone and sleeps with one eye open.

History: He was born several months after his mother was called into army service. Through the years after Peter was born, his mother became increasingly distant from his family, instead choosing to pursue power in the east. Peter's mother didn't care for him much, and the feeling was mutual. He hasn't been sleeping well lately.

Motivation: He is not mentally stable, and does not behave rationally; and he's repulsed by the pc

Flaws: Ugly, Insane, Insomniac, Antagonistic. Bonds: Military. Occupation: Body Guard

Voice: Jamaican accent

Attributes [hide]

Peter Richie, Male Human Fighter 3
Medium (5'0") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 10 (+0)13 (+1) 10 (+0)14 (+2)
Skills Arcana +3, Survival +2
Senses Passive Perception 10
Languages Common, Abyssal
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: Just what you see.


Social Check DCs


Randal Breeden, Male Human [Permalink]

Personal [hide]

Description: With grey face paint in a stripe pattern across his face, he wears a weathered and beat up set of banded mail beneath an oversized brown coat. He is bald on top and has large golden tufts of hair around his ears. He wears an eyepatch.

Personality: His tongue was cut out and he uses sign language. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). During his travels, Randal and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Randal discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Randal fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: A need for knowledge about a nearby landmark; and to reunite with his old friends

Flaws: Ugly, Disease. Bonds: Adventurer, Religious. Occupation: Layabout

Voice: Speaks with lips pursed

Attributes [hide]

Randal Breeden, Male Human Fighter 3
Medium (6'0") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 11 (+0)15 (+2) 13 (+1)10 (+0)
Skills Medicine +3, Performance +2
Senses Passive Perception 11
Languages Common, Undercommon, Sylvan
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 200 gp. Blue quartz (8 gp). Moss agate (8 gp). 1 Half-Plate. 1 Banded mail.


Social Check DCs

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