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Advanced [show]


Anthony Gyula, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he is wearing a long, tan, dusty cloak. His red hair is slicked back into a classic pompadour. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He has always had a great fascination with Human culture. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: Gifted from a young age, Anthony studied abroad. His parents enrolled him in a Fighter school at a young age so that he could practice his druidic talents. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is not mentally stable, and does not behave rationally

Ideals: Fighting, Gifted. Flaws: Ugly, Insane, Racist. Bonds: Poor. Occupation: Dyer

Voice: Boston accent

Attributes [hide]

Anthony Gyula, Male Human Fighter 3
Medium (5'11") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 9 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 7 (-2)11 (+0) 16 (+3)9 (-1)
Skills History +2, Persuasion +1
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp. 1 Half-Plate.


Social Check DCs


Rolf Ashton, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His brown hair is well kept and his bushy mustache is tapered upwards at the ends. His violet eyes dart from person to person to random spaces in the air.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He has a small toy that he constantly fidgets with.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He got away from his former life and has fallen to alcoholism.

Motivation: To be a Sculptor again; and wants to open a new tavern

Ideals: Optimist, Gifted. Flaws: Addict. Bonds: Attractive, Family, Job. Occupation: Fortune-teller

Voice: Spanish accent

Attributes [hide]

Rolf Ashton, Male Human Fighter 5
Medium (5'8") Human, Neutral Evil (CR 5)
Armor Class 13
Hit Points 31 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 7 (-2)11 (+0) 15 (+2)15 (+2)
Skills Sleight of Hand +6, Survival +5
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3

Possessions: 60 pp. Alexandrite (300 gp).


Social Check DCs


Solomon Richie, Male Human [Permalink]

Personal [hide]

Description: He wears loose pants and a collared shirt complete with sweater beneath his coat. He has a moderate pudge and is not very fit. His hair is long and auburn with streaks of black, and is pulled back with small pastel clips. His beard is black, braided, and well cared for. His gray eyes peer out from beneath his deerstalker pastel hat.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.

History: He is a Lycanthrope in disguise. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He struck the Locksmith job and began his own company from there.

Motivation: He loathes his own lifestyle; and to reunite with his old friends

Ideals: Philantrophist. Flaws: Depressed. Bonds: Criminal record, Adventurer, Job. Occupation: Locksmith

Voice: Low and grunting

Attributes [hide]

Solomon Richie, Male Human Fighter 3
Medium (6'2") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 11 (+0)10 (+0) 9 (-1)11 (+0)
Skills Insight +1, Nature +2
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp. White opal (700 gp). Zircon (40 gp). Lapis lazuli (8 gp).


Social Check DCs


Gerard Cotton, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He is wearing a perfectly clean shirt and pair of pants. His brown hair is styled in orderly dreadlocks. His gray unseeing eyes seem to look past you.

Personality: He is mildly Human supremacist, though he does not identify as such. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: He was raised by priests from a young age. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Human compassion; and his religion dominates his actions

Flaws: Disease, Racist. Bonds: Attractive, Slave, Religious, Mentor. Occupation: Tanner

Voice: Uses sign language

Attributes [hide]

Gerard Cotton, Male Human Fighter 3
Medium (6'5") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 15 (+2)14 (+2) 14 (+2)15 (+2)
Skills Medicine +4, Religion +4
Senses Passive Perception 12
Languages Common, Sylvan, Terran
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1

Possessions: Just what you see.


Social Check DCs


Anselm Harper, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears a robe, a symbol of the four houses of cards around his neck, and a sickle on his belt. He wears a wide-brimmed hat to hide his balding. He wears crescent spectacles with a black brim.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His parents enrolled him in a Fighter school at a young age so that he could practice his psionic talents. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Anselm fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He has a rivalry with the Church that dominates his actions; and he feels kind of lost in life

Ideals: Fighting, Persistence, Gifted. Flaws: Depressed. Bonds: Religious. Occupation: Layabout

Voice: Posh accent

Attributes [hide]

Anselm Harper, Male Human Fighter 4
Medium (5'7") Human, Neutral Evil (CR 4)
Armor Class 13
Hit Points 34 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 13 (+1)16 (+3) 13 (+1)8 (-1)
Skills Acrobatics +5, History +5
Senses Passive Perception 11
Languages Common, Undercommon, Dwarven, Druidic
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +5

Possessions: 1 Minor magic item.


Social Check DCs

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