Kody Brownrigg, Male Human [Permalink]
Personal [hide]
Description: With brown face paint in a stripe pattern across his face, he is constantly adorned with expensive silk clothing, often dyed in bright blue and tan, and wears rings and necklaces with large, colorful gems. He keeps his blonde hair in a pixie cut. His eyes are brown and catlike.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: Sold as a small child to a wizard, Kody was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Ostracized due to the martial powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He now mingles about in high society.
Motivation: Nothing but the best is good enough for him; and he's looking for his big break
Ideals: Gifted, Impeccable. Flaws: Antagonistic. Bonds: Rich, Adventurer, Mentor. Occupation: Body Guard
Voice: Jamaican accent
Attributes [hide]
Medium (5'2") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 26 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 13 (+1) | 9 (-1) | 17 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
Possessions: 12000 sp. 1 Minor magic item.
Drogo Cromwell, Male Human [Permalink]
Personal [hide]
Description: He wears just a green suit, and he perpetually has his whip ready. His chestnut hair is smooth and relatively long. His eyes are violet.
Personality: He has a massive crush on the younger sibling of the Knight who has hired him part-time. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: His parents moved while he was still in utero so he is the first generation to be born here. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has dedicated himself to building a better world.
Motivation: To unite with his sister; and he has a crush on the local bookbinder
Ideals: Fighting. Bonds: Has a crush, Adventurer, Immigrant, Family. Occupation: Knight
Voice: Smooth and feminine
Attributes [hide]
Medium (5'0") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 14 (+2) | 14 (+2) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Elven, Goblin
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 100 gp.
Clerebold Kirby, Male Human [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears a simple white robe with red stripes complete with hood. His head has been shaved. He has several tiny opal earrings on each ear.
Personality: He snorts whenever he laughs or is feeling confident. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: Gifted from a young age, Clerebold studied abroad. He moved out east to avoid the crime he committed. He was granted necromantic powers by his dying sister.
Motivation: He's repulsed by the PC; and he feels that his past leaves him morally obligated to help
Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Rich, Criminal record. Occupation: Engraver
Voice: Pronounces O like U
Attributes [hide]
Medium (6'5") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 14 (+2) | 16 (+3) | 17 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Orc, Aquan, Undercommon
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
Possessions: 3200 sp. Aquamarine (400 gp). 1 Thunderstones. 1 Thunderstones. 5 Acid flasks.
Roger Hayhurst, Male Human [Permalink]
Personal [hide]
Description: This exceptionally lanky man is wearing a tight green one piece outfit complete with pants, hood, and a cape. His chestnut hair is smooth and relatively long. He has green eyes.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Cursed with a spirit at a very young age, Roger has worked very hard to control his curse. He now owns his own business.
Motivation: To end his boredom; and retire the richest man in the north
Ideals: Entrepeneur. Flaws: Mundane, Disease. Bonds: Job, Rich. Occupation: Mercenary
Voice: Dutch accent
Attributes [hide]
Medium (5'9") Human, Lawful Neutral (CR 4)
Armor Class 10
Hit Points 26 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 11 (+0) | 13 (+1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +2
Possessions: 200 gp.
Godfrey Jacobs, Male Human [Permalink]
Personal [hide]
Description: This southern man is abnormally tall. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His whole body is exceptionally muscular. He keeps his silver hair in a pixie cut. His eyes are likewise violet.
Personality: He loves telling others what to do and how they should feel about things. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: He got into the Sellsword business at a young age. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Sellsword work with an outfit from a few towns over. Sellsword work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has set out to sabotage the competition.
Motivation: He is terrified, and will act out of fear.
Ideals: Entrepeneur, Opinionated. Flaws: Fearful. Bonds: Immigrant, Job. Occupation: Sellsword
Voice: Strong lisp
Attributes [hide]
Medium (5'5") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 30 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 13 (+1) | 5 (-3) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
Possessions: 200 gp. Jasper (80 gp). Red garnet (130 gp). Deep blue spinel (1200 gp). Red garnet (130 gp). 1 Minor magic item.
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