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Advanced [show]


Chad Abram, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears just a brown suit. His blonde hair is smooth and relatively long. He wears a mask on his face.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is obsessed with his god.

History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His parents enrolled him in a Fighter school at a young age so that he could practice his psionic talents. He has been a successful dealer in antiques buying low and selling high.

Motivation: He has passion for adventuring and risk; and he's looking for his big break

Ideals: Joker, Gifted, Entrepeneur. Bonds: Religious, Adventurer. Occupation: Masseuse

Voice: Voice breaks

Attributes [hide]

Chad Abram, Male Human Fighter 5
Medium (5'7") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 46 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)9 (-1) 16 (+3)11 (+0) 6 (-2)14 (+2)
Skills Arcana +3, Stealth +2
Senses Passive Perception 8
Languages Common
Attacks Melee +7 / 2d4+4, Ranged +2 / 2d4-1, Grapple +4

Possessions: 3000 sp. Alexandrite (200 gp). Alexandrite (200 gp). 1 Masterwork studded leather. 1 Full Plate.


Social Check DCs


Manfred Upton, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. Sporting a black mohawk and bushy mustache this man's hair draws a lot of attention. He wears an eyepatch.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. The war was a terrible time for him, and Manfred does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He was born the only child of a wealthy merchant. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He has dedicated himself to building a better world.

Motivation: Expand his business; and he wants to meet his childhood hero

Ideals: Entrepeneur. Flaws: Ugly, Depressed. Bonds: Military, Adventurer, Job. Occupation: Architect

Voice: Can't modulate volume

Attributes [hide]

Manfred Upton, Male Human Fighter 3
Medium (6'2") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 9 (-1)17 (+3) 15 (+2)9 (-1)
Skills Deception +1, Persuasion +1
Senses Passive Perception 12
Languages Common, Goblin, Undercommon, Auran
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 1200 sp.


Social Check DCs


Hubert Harrington, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a beer of some kind. He wears clothing that is held on in multiple layers but all of it is in poor condition, marred by beers. He sports a flattop hair cut. His eyes are a pleasant blue.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. Hubert is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. A gypsy cursed him at a young age, leading to his ugly appearance. He was granted druidic powers by his dying brother.

Motivation: Doesn't want to be a Mayor and was forced into it by his family; and find a way to reverse the transformation of his brother

Ideals: Passionate, Gifted. Flaws: Ugly. Bonds: Poor, Family. Occupation: Mayor

Voice: Mousy voice

Attributes [hide]

Hubert Harrington, Male Human Fighter 5
Medium (6'4") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 41 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 12 (+1)12 (+1) 13 (+1)15 (+2)
Skills Persuasion +5, Survival +4
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2

Possessions: 30000 cp. 4 Alchemist’s fire. 2 Acid flasks. 4 Antitoxin. 3 Smokesticks.


Social Check DCs


Arnold Ramsey, Male Human [Permalink]

Personal [hide]

Description: He wears bulky green painted plate armor. He carries a battered shortspear and tarnished spear as well. His hair, while still mostly brown, has prominent grey streaks. He wears large thick round spectacles.

Personality: He will rave to anyone who will listen. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: He is the product a well kept family trust fund and as such has never really known need. He moved from fad to fad and when he turned 15 he discovered singing. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Money/treasure; and he is not mentally stable, and does not behave rationally

Ideals: Fighting, Artistic. Flaws: Insane, Hedonist. Bonds: Rich. Occupation: Shipwright

Voice: Prounounces S like Z

Attributes [hide]

Arnold Ramsey, Male Human Fighter 3
Medium (5'7") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 12 (+1)10 (+0) 15 (+2)12 (+1)
Skills Athletics +1, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +4

Possessions: 2900 sp.


Social Check DCs


John Hamilton, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he likes to wear brown tank tops with red pants. He sports a long blonde beard, and similarly colored long hair. His eyes are gray and he is always smoking a pipe.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: John lived on a farm with his father, near the main road leading to a nearby town. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Engraver. He has drifted from career to career and currently works as a Engraver.

Motivation: Regain custody of his daughter; and to unite with his brother

Ideals: Philantrophist. Flaws: Ugly. Bonds: Poor, Job, Family. Occupation: Engraver

Voice: Relaxed voice

Attributes [hide]

John Hamilton, Male Human Fighter 3
Medium (5'2") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 14 (+2)14 (+2) 12 (+1)16 (+3)
Skills Persuasion +5, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Elven, Draconic
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 10 pp. Amethyst (50 gp). Chalcedony (50 gp). Fiery yellow corundum (900 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs

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