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NPC Generator

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Advanced [show]


Arnold Cooper, Male Human [Permalink]

Personal [hide]

Description: He wears an entirely tan suit with brown socks and a vest with buckled shoes. He keeps his white hair in a pixie cut. His violet eyes lackadaisically let the world flow into them.

Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He's since become an addict/alcoholic.

Motivation: He is currently in port desperately looking for someone to get him out; and seeks redemption

Flaws: Addict. Bonds: Criminal record, Rich, Slave. Occupation: Masseuse

Voice: Irish accent

Attributes [hide]

Arnold Cooper, Male Human Fighter 4
Medium (6'1") Human, True Neutral (CR 4)
Armor Class 10
Hit Points 21 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 5 (-3)11 (+0) 10 (+0)12 (+1)
Skills Arcana +2, Intimidation +3
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3

Possessions: 17000 cp. 1 Minor magic item.


Social Check DCs


Everard Gresham, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he has a large tan mantle and cape that has been intricately interwoven into his red robe. His blonde hair is smooth and relatively long. His skin is flawless and his violet eyes scan people very quickly.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: He was born in the south. Everard liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has since lost track of the people in his past.

Motivation: He feels kind of lost in life; and an old rival family wants him found

Flaws: Depressed. Bonds: Attractive, Family, Immigrant, Nature. Occupation: Cartwright

Voice: Rhymes sentences (sorry)

Attributes [hide]

Everard Gresham, Male Human Fighter 4
Medium (5'8") Human, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 39 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 15 (+2)14 (+2) 11 (+0)14 (+2)
Skills History +4, Medicine +2
Senses Passive Perception 10
Languages Common, Ignan, Auran
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3

Possessions: 4000 sp. 1 Minor magic item.


Social Check DCs


Thomas Hornsby, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears brown leather gloves, a brown jacket, and tight pants. He wears a Stetson hat to hide his balding. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: He was born several months after his mother was called into army service. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: His relatives are trying to arrange a marriage; and to unite with his brother

Flaws: Secretive, Fearful. Bonds: Military, Attractive, Family. Occupation: Mason

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Thomas Hornsby, Male Human Fighter 4
Medium (6'1") Human, Lawful Evil (CR 4)
Armor Class 11
Hit Points 24 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 12 (+1)10 (+0) 15 (+2)14 (+2)
Skills History +2, Intimidation +4
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


Rolf Westbrook, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His Stetson hat is riddled with cuts and holes. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He is used to getting what he wants. In part because he is a meticulous planner.

History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. From there he went from mercenary job to mercenary job. He is searching for what he claims is his rightful reward.

Motivation: To reunite with his old friends; and he has passion for adventuring and risk

Ideals: Professionalism, Artistic. Flaws: Ugly, Antagonistic. Bonds: Adventurer. Occupation: Sailor

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Rolf Westbrook, Male Human Fighter 5
Medium (6'6") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 24 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 7 (-2)10 (+0) 9 (-1)15 (+2)
Skills History +3, Nature +3
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3

Possessions: Just what you see.


Social Check DCs


Clerebold Gracey, Male Human [Permalink]

Personal [hide]

Description: He sports white clothing, slightly heavier than average wear. His skin is fair and his fingers are delicate and long. His red hair is matted, messy, and big. His face is covered beneath a completely black helmet.

Personality: He loves telling others what to do and how they should feel about things. He is lazy and tries to find solutions quickly.

History: From birth he was tutored by a cruel and relentless mentor. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He is untrained/undisciplined, which makes him dangerous.

Motivation: Revenge.

Ideals: Opinionated. Flaws: Ugly, Lazy. Bonds: Mentor. Occupation: Laborer

Voice: Pirate accent

Attributes [hide]

Clerebold Gracey, Male Human Fighter 3
Medium (5'7") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 35 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 16 (+3)15 (+2) 11 (+0)12 (+1)
Skills Acrobatics +4, Religion +4
Senses Passive Perception 10
Languages Common, Halfling, Terran
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +4

Possessions: 300 gp. 1 Half-Plate.


Social Check DCs

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