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NPC Generator

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Advanced [show]


Gilbert Spalding, Male Human [Permalink]

Personal [hide]

Description: He has a large white mantle and cape that has been intricately interwoven into his green robe, and carries longbows. His golden hair is drawn into a tight pony tail with a clover scrunchie. He has blue eyes and a white hat with a green feather.

Personality: He is calm most of the time but flees social interaction. He is used to getting what he wants. In part because he is a meticulous planner.

History: He was raised by priests from a young age. He went to a religious school and was inspired by the priests there in charitable deeds. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Gilbert fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He is compelled to act according to his religious beliefs; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Professionalism. Flaws: Shy. Bonds: Religious, Mentor. Occupation: Priest

Voice: Scottish accent

Attributes [hide]

Gilbert Spalding, Male Human Fighter 3
Medium (5'8") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 14 (+2)10 (+0) 16 (+3)15 (+2)
Skills Performance +4, Survival +5
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 400 gp. 1 Half-Plate.


Social Check DCs


Gomory Cooper, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who has a large pastel mantle and cape that has been intricately interwoven into his black robe. He sports a flattop hair cut. He is very pretty but has cold, dead eyes.

Personality: He does not believe in betrayal or weakness as things to be tolerated. When he's not drinking or sleeping the drinks off, he's doing singing.

History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. He was an apprentice working in his father's forge. He tends to his Marshal job now, and dutifully fulfills any obligations he has.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Justice, Artistic. Bonds: Attractive, Job, Adventurer. Occupation: Marshal

Voice: German accent

Attributes [hide]

Gomory Cooper, Male Human Fighter 3
Medium (5'2") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 14 (+2)13 (+1) 14 (+2)8 (-1)
Skills Arcana +3, Insight +4
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 15000 cp. 1 Superior lock. 1 Silk rope. 1 Hourglass.


Social Check DCs


Tim Morton, Male Human [Permalink]

Personal [hide]

Description: He stands about 6'3" and wears a black shirt with thin grey vertical stripes and brown pants. His right leg appears badly burned and disfigured. His tied-back hair is golden. He has gray eyes.

Personality: He is not truly malevolent, but he is obsessed with painting. He constantly tries to fill his life with painting. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: His mother raised him in a mountain cabin. His martial abilities were realized during a raid on his village. He bought a mace and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: His spouse's relatives view him with great suspicion.

Ideals: Artistic, Gifted. Bonds: Family, Nature. Occupation: Mason

Voice: Speaks through clenched teeth

Attributes [hide]

Tim Morton, Male Human Fighter 3
Medium (6'3") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 13 (+1)15 (+2) 13 (+1)12 (+1)
Skills Athletics +3, Insight +3
Senses Passive Perception 11
Languages Common, Aquan, Orc
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +3

Possessions: 300 gp.


Social Check DCs


Frederick Brady, Male Human [Permalink]

Personal [hide]

Description: He is generally shirtless and showing off his tattooed chest, and carries hand crossbows. He keeps his long golden hair kept up in a rat tail. His eyes are amber.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He enjoys reading and quiet.

History: Born in a small village he learned the ways of the warrior from his mother. His parents were killed by illithids in a raid when he was still a young child. The illithids captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. After a long history of fighting, Frederick and his spouse have recently divorced.

Motivation: He is a bit of a kleptomaniac; and revenge

Ideals: Fighting, Logical. Flaws: Antagonistic, Ugly. Bonds: Enemies, Criminal record. Occupation: Cook

Voice: Uses sign language

Attributes [hide]

Frederick Brady, Male Human Fighter 3
Medium (5'1") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 15 (+2)12 (+1) 8 (-1)6 (-2)
Skills Deception +0, Nature +3
Senses Passive Perception 9
Languages Common, Infernal
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp. Rhodochrosite (8 gp). Jet (150 gp). Red-brown spinel (150 gp).


Social Check DCs


Henry Nash, Male Human [Permalink]

Personal [hide]

Description: He wears a brown shirt with thin white vertical stripes and yellow pants. He has a slight overbite and is overall scrawny. He keeps his black hair in a pixie cut. His eyes, though not visible through his cowl, are amber.

Personality: A deeply religious man he believes everything happens for a reason. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Map Maker arts, while his mother instructed him in etiquette, music and courtly manner. He has chosen to use the inheritance that was left to him frivolously. Some 6 years later his spouse died after the birth of his daughter. Heartbroken, Henry never married again. Instead he focused his life to raising his daughter whom he trained as his father had trained him before.

Motivation: Balancing his hectic life and new Map Maker responsibilities is difficult; and he is greedy

Ideals: Joker. Bonds: Religious, Rich, In love, Job. Occupation: Map Maker

Voice: Hollow voice

Attributes [hide]

Henry Nash, Male Human Fighter 3
Medium (5'1") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)15 (+2) 9 (-1)7 (-2) 8 (-1)12 (+1)
Skills Athletics +0, Performance +3
Senses Passive Perception 9
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +3

Possessions: 1800 sp.


Social Check DCs

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