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NPC Generator

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Advanced [show]


Gunter Allerton, Male Human [Permalink]

Personal [hide]

Description: Standing 5'3", this man dresses well, wearing black shirts, loose pants, and blazers most of the time. His hair is greying and his face has many wrinkles. His hazel eyes dart from person to person.

Personality: While he acts the brute, he is far gentler than he would appear. He does not trust anyone and sleeps with one eye open.

History: He was born in the north. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He moves from town to town, unable to find a place to settle.

Motivation: Retire the richest man in the north; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Entrepeneur. Flaws: Insomniac. Bonds: Attractive, Immigrant. Occupation: Shoemaker

Voice: Speaks with back of mouth

Attributes [hide]

Gunter Allerton, Male Human Fighter 3
Medium (5'3") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 15 (+2)11 (+0) 15 (+2)14 (+2)
Skills Insight +4, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: Just what you see.


Social Check DCs


Thomas Winthrop, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His long auburn hair is drawn into a two foot long braid. He is very pretty but has cold, dead eyes.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is a great chef.

History: A powerful slaver made him what he is. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. He now owns his own business.

Motivation: He is unsatisfied with his job; and he seems to be bored by most things

Ideals: Gifted. Flaws: Mundane. Bonds: Attractive, Job, Mentor, Debt. Occupation: Mercenary

Voice: Rolls R's

Attributes [hide]

Thomas Winthrop, Male Human Fighter 3
Medium (6'1") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 15 (+2)7 (-2) 16 (+3)15 (+2)
Skills History +0, Stealth +3
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp.


Social Check DCs


Raymond Graeme, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man is dressed in an above average manner. His long auburn hair reaches down to his waist. His gray eyes peer out from beneath his deerstalker brown hat.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He was born several months after his father was called into army service. His parents enrolled him in a Fighter school at a young age so that he could practice his divine talents. He used his abilities to travel the world and help people.

Motivation: He's repulsed by the PC; and he wants nothing more than to rejoin the army

Ideals: Philantrophist, Gifted. Flaws: Antagonistic. Bonds: Attractive, Military. Occupation: Sage

Voice: Farmer accent

Attributes [hide]

Raymond Graeme, Male Human Fighter 3
Medium (5'6") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 9 (-1)9 (-1) 11 (+0)9 (-1)
Skills Persuasion +1, Sleight of Hand +5
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 100 gp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Justin Brownrigg, Male Human [Permalink]

Personal [hide]

Description: He wears a simple burlap shirt and baggy pants. He conceals his morningstar with his veritable burlap sack of a shirt, and carries morningstars. His white hair is kept up in a ponytail inside a feathered hat. His otherwise smooth face is marked with small tiny scars.

Personality: He has always had a great fascination with Human culture. He is a logical person and will generally grow upset if things defy logic and science.

History: Born to a pair of adventurers, Justin grew up listening to his father's many stories. As a young adult he joined a group advocating for an improvement in Human conditions. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: To prove his worth to the world; and to reunite with his old friends

Ideals: Fighting, Logical. Flaws: Racist, Impulsive. Bonds: Adventurer. Occupation: Glassblower

Voice: Rhymes sentences (sorry)

Attributes [hide]

Justin Brownrigg, Male Human Fighter 3
Medium (6'1") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 12 (+1)10 (+0) 16 (+3)13 (+1)
Skills History +2
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp.


Social Check DCs


Frederick Hailey, Male Human [Permalink]

Personal [hide]

Description: With grey face paint in a stripe pattern across his face, he wears a custom-built plate barding that's adorned with violet lining and desert motifs. His golden hair is lengthy and is close to two feet long. He wears round tiny glasses practically rammed into his face.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: He was born in the south, but his parents moved at a very young age to the east. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Frederick took refuge in the ruined castle and found the beat up greataxe and armor he uses now. He left for the south, certain he would find work there.

Motivation: Wants to raise his children well; and to reunite with his absent mother

Flaws: Secretive, Fearful. Bonds: Immigrant, Nature, Family. Occupation: Roofer

Voice: Farmer accent

Attributes [hide]

Frederick Hailey, Male Human Fighter 3
Medium (5'10") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 11 (+0)14 (+2) 13 (+1)15 (+2)
Skills History +4, Performance +4
Senses Passive Perception 11
Languages Common, Draconic, Undercommon
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: Just what you see.


Social Check DCs

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