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NPC Generator

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Advanced [show]


Gilbert Churchill, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears a custom-built plate barding that's adorned with brown lining and desert motifs. He keeps his brown hair in a pixie cut. His eyes are likewise gray. His teeth are yellowed and unaligned.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is skeptical of what others tell him and is slow to trust.

History: He was always a brilliant, if unscrupulous mind. He dropped out of school before completing his studies. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: To share knowledge with the world.

Ideals: Logical. Flaws: Ugly, Antagonistic, Shy, Insane. Occupation: Banker

Voice: Smooth and feminine

Attributes [hide]

Gilbert Churchill, Male Human Fighter 4
Medium (5'8") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 27 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 11 (+0)18 (+4) 11 (+0)17 (+3)
Skills Medicine +2
Senses Passive Perception 10
Languages Common, Sylvan, Auran, Goblin, Druidic
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 16000 sp. A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (30 gp). 3 Smokesticks. 3 Antitoxin. 3 Antitoxin. 1 Thunderstones.


Social Check DCs


Dustin Marlowe, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he dresses well, typically a more casual-formal manner. He keeps his chestnut hair in a flapper bob. His fierce gray eyes like to dwell on things.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He takes great joy in being the best Bricklayer in town.

History: He was born in the east. He was an apprentice working in his mother's forge. He has worked as a Bricklayer like his mother before him.

Motivation: His religion dominates his actions; and he is compelled to act according to his religious beliefs

Flaws: Disease. Bonds: Attractive, Job, Immigrant, Religious. Occupation: Bricklayer

Voice: Scottish accent

Attributes [hide]

Dustin Marlowe, Male Human Fighter 3
Medium (5'2") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 14 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 8 (-1)13 (+1) 10 (+0)18 (+4)
Skills Deception +6, Medicine +2
Senses Passive Perception 10
Languages Common, Druidic
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 200 gp.


Social Check DCs


Gerald Marleigh, Male Human [Permalink]

Personal [hide]

Description: He dresses like a well dressed Roofer does, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'7" when asserting himself. He has done his best to style his blonde hair to look like a famous performer. His half smiles and green eyes are beguiling and draw you in.

Personality: He can speak with the recently deceased. He feeds upon the attention of others.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. When he was little, his rather wealthy family often ventured across the island to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Gerald took refuge in the ruined castle and found the beat up greataxe and armor he uses now. He bought a greataxe and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Sabotage a competitor; and further expansion of business

Ideals: Gifted. Bonds: Job, Attractive, Slave, Nature. Occupation: Roofer

Voice: Speaks fast with a slight lisp

Attributes [hide]

Gerald Marleigh, Male Human Fighter 3
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 9 (-1)8 (-1) 12 (+1)14 (+2)
Skills Insight +3, Stealth +4
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 14000 cp.


Social Check DCs


Thomas Brixton, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right leg, he wears baggy green pantaloons and a black scarf. His brown hair is kept up in a ponytail inside a broad hat. His eyes are likewise green.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. A true patriot, Thomas would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He got into the Cook business at a young age. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Cook. He's also a talented Bookbinder, but doesn't like to broadcast it.

Motivation: He'd like to take his coworkers down a peg; and balancing his hectic life and new cook responsibilities is difficult

Flaws: Disease, Depressed. Bonds: Military, Job. Occupation: Cook

Voice: Irish accent

Attributes [hide]

Thomas Brixton, Male Human Fighter 3
Medium (5'7") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 16 (+3)13 (+1) 11 (+0)11 (+0)
Skills Arcana +3, Performance +2
Senses Passive Perception 10
Languages Common, Ignan
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 80 pp. 1 Simple lock.


Social Check DCs


Kody Yorke, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His auburn hair and beard is wavy and long. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: Kody was born the youngest of three triplets. His mother had invested heavily in several trade routes and wanted him to inherit them. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: Wants to work out more often; and an old rival family wants him found

Ideals: Persistence, Athletic. Flaws: Antagonistic. Bonds: Rich, Family. Occupation: Ruler

Voice: Scandinavian accent

Attributes [hide]

Kody Yorke, Male Human Fighter 3
Medium (6'2") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 13 (+1)12 (+1) 17 (+3)8 (-1)
Skills Perception +5, Stealth +3
Senses Passive Perception 13
Languages Common, Terran
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: Onyx (80 gp). Blue quartz (13 gp).


Social Check DCs

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