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Advanced [show]


Charles Fidget, Male Human [Permalink]

Personal [hide]

Description: A 5'9" western man, he wears a tan coat over a black low-cut shirt, and a broad hat upon his head. His tied-back hair is chestnut. He has several tiny emerald earrings on each ear.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He always tries to repair and not replace. It was this mentality that drove him into the Cook business.

History: Born in a small village he learned the ways of the warrior from his father. Cursed with a spirit at a very young age, Charles has worked very hard to control his curse. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He is greedy.

Ideals: Disciplined, Persistence, Fighting. Flaws: Disease. Bonds: Rich. Occupation: Cook

Voice: Sighs a lot, exhausted

Attributes [hide]

Charles Fidget, Male Human Fighter 3
Medium (5'9") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 12 (+1)16 (+3) 15 (+2)12 (+1)
Skills Deception +3, Religion +5
Senses Passive Perception 12
Languages Common, Infernal, Gnome, Dwarven
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 2200 sp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Richard Snape, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man is generally well dressed albeit a few years behind the times. His hair is greying and his face has many wrinkles. He wears crescent spectacles with a black brim.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He receives visions of the future at random moments

History: He was raised in a island tribe. When Richard reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He bought a bow and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He desires power and/or immortality; and to reunite with his old friends

Ideals: Gifted. Bonds: Attractive, Nature, Military, Adventurer. Occupation: Glassblower

Voice: Ums and uhs a lot

Attributes [hide]

Richard Snape, Male Human Fighter 4
Medium (5'1") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 33 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 10 (+0)13 (+1) 14 (+2)16 (+3)
Skills Religion +3, Survival +4
Senses Passive Perception 12
Languages Common, Sylvan
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 70 pp. Moss agate (12 gp). Star rose quartz (30 gp). Amber (100 gp). 1 Minor magic item.


Social Check DCs


Heward Allerton, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man is wearing a perfectly clean shirt and pair of pants and is in decent physical shape. His chestnut hair has been sun bleached extensively. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He speaks before he thinks and is too direct. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He was forced to fight in gladiatorial arenas alongside his partner. They became the best of friends and one day they managed to break out together and then went their separate ways.

Motivation: To find somewhere to settle down; and to prove his worth to the world

Ideals: Fighting. Flaws: Addict, Impulsive, Mundane. Bonds: Attractive, Slave. Occupation: Shepherd

Voice: Slow speaker

Attributes [hide]

Heward Allerton, Male Human Fighter 3
Medium (5'9") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 11 (+0)16 (+3) 13 (+1)14 (+2)
Skills History +5, Investigation +5
Senses Passive Perception 11
Languages Common, Halfling, Auran, Aquan
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp.


Social Check DCs


Gerald Davenport, Male Human [Permalink]

Personal [hide]

Description: He wears a brown vest and prefers pastel and brown shirts. His boots appear to have been at one point steel toed but are quite worn down. He is bristling with hidden weapons, mostly spears and warhammers. His long blonde hair is drawn into a two foot long braid. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He is able to make almost anything out of random pieces of junk.

History: Gerald was born the youngest of three triplets. Gerald was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Gerald decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. By chance he met his sister recently and the two have been together since.

Motivation: He has decided he is irredeemable; and to unite with his sister

Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Criminal record, Family. Occupation: Carter

Voice: Uses sign language

Attributes [hide]

Gerald Davenport, Male Human Fighter 3
Medium (6'0") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 12 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 5 (-3)16 (+3) 15 (+2)14 (+2)
Skills Intimidation +4, Stealth +2
Senses Passive Perception 12
Languages Common, Aquan, Giant, Draconic
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 400 gp. 1 Masterwork Musical instrument.


Social Check DCs


Kody York, Male Human [Permalink]

Personal [hide]

Description: This eastern man is abnormally tall. He likes to wear ponchos typically of a light grey in addition to tight pants. His whole body is exceptionally muscular. He sports a flattop hair cut. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is business-like. He takes instructions and follows them to the letter. He does suffer from mild PTSD, and the sight of brigands may trigger it at times.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. A freak accident while working with his Jeweler mother left him crippled. He moves from town to town, unable to find a place to settle.

Motivation: Someone believes him a fraud; and revenge

Ideals: Professionalism, Gifted. Flaws: Addict, Disease. Bonds: Immigrant, Enemies. Occupation: Bookbinder

Voice: Italian accent

Attributes [hide]

Kody York, Male Human Fighter 4
Medium (5'2") Human, Chaotic Evil (CR 4)
Armor Class 14
Hit Points 25 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 11 (+0)14 (+2) 8 (-1)13 (+1)
Skills Animal Handling +1, Religion +4
Senses Passive Perception 9
Languages Common, Dwarven, Goblin
Attacks Melee +3 / 1d10+1, Ranged +6 / 1d10+4, Grapple +4

Possessions: 300 gp. Fire opal pendant on a fine gold chain (1100 gp). 1 Minor magic item.


Social Check DCs

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