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NPC Generator

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Advanced [show]


Gerard Clive, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a sweet of some kind. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman, marred by sweets. His blonde hair is matted, messy, and big. His hazel eyes dart from person to person to random spaces in the air.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He is obsessed with finding treasure.

History: He was born in the east. He made a point of taking high paying jobs and getting most of it up front. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Meet up once more with his childhood friend.

Ideals: Justice. Flaws: Ugly. Bonds: Rich, Adventurer, Immigrant. Occupation: Herbalist

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Gerard Clive, Male Human Fighter 4
Medium (6'4") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 22 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 12 (+1)12 (+1) 12 (+1)15 (+2)
Skills Acrobatics +2, Arcana +3
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +3

Possessions: 100 gp. Rhodochrosite (14 gp). Violet garnet (1100 gp). Onyx (60 gp).


Social Check DCs


Balimaar Birkenhead, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears light armors faded through time and improper care. He has a very tight haircut. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his gray eyes.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He was born to loving parents in a slum to the south. When money was particularly tight he was walking through alleys when he overheard a Tanner hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Retire the richest man in the south.

Ideals: Entrepeneur. Flaws: Disease. Bonds: Attractive, Poor. Occupation: Tanner

Voice: Irish accent

Attributes [hide]

Balimaar Birkenhead, Male Human Fighter 3
Medium (6'6") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 12 (+1)15 (+2) 10 (+0)16 (+3)
Skills Investigation +4, Nature +4
Senses Passive Perception 10
Languages Common, Goblin, Orc
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: Just what you see.


Social Check DCs


Anselm Coombs, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He dresses like a well dressed Navigator does. He sports a flattop hair cut. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his blue eyes.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: He was born to loving parents in a slum to the east. He worked as a nervous Navigator and found it very stressful. He became a Navigator soon after.

Motivation: He wants to get laid; and to be a fortune-teller again

Flaws: Antagonistic. Bonds: Job, Poor, Attractive, Has a crush. Occupation: Navigator

Voice: Boston accent

Attributes [hide]

Anselm Coombs, Male Human Fighter 3
Medium (5'2") Human, True Neutral (CR 3)
Armor Class 9
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 13 (+1)8 (-1) 17 (+3)16 (+3)
Skills Animal Handling +5, Sleight of Hand +1
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 800 sp. 1 Breastplate. 1 Half-Plate. 1 Masterwork studded leather.


Social Check DCs


Simon Denholm, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he tends to wear a blue poncho over his likewise colored trousers and shirt. His moppish white hair is in a traditional bowl cut. His gray eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Aggressive, abrasive, and angry, Simon embodies much of what other species detest in the Humans. He always tries to repair and not replace. It was this mentality that drove him into the Stylist business.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. When Simon reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Money/treasure; and he desires power and/or immortality

Ideals: Persistence. Flaws: Antagonistic. Bonds: Military, Adventurer, Rich. Occupation: Stylist

Voice: Shortens vowels

Attributes [hide]

Simon Denholm, Male Human Fighter 3
Medium (6'2") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 13 (+1)13 (+1) 15 (+2)8 (-1)
Skills Performance +1, Survival +4
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 1200 sp. Golden yellow topaz (700 gp).


Social Check DCs


Ralf Coombs, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he likes to wear darkened spectacles and heavy clothing, no matter the weather. His head has been shaved. He wears crescent spectacles with a black brim.

Personality: He will rave to anyone who will listen. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: Ralf lived on a farm with his mother, near the main road leading to a nearby town. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He now owns his own business.

Motivation: Wants to open a new tavern.

Flaws: Ugly, Insane. Bonds: Job, Family, Religious. Occupation: Butcher

Voice: Mousy voice

Attributes [hide]

Ralf Coombs, Male Human Fighter 3
Medium (5'7") Human, True Neutral (CR 3)
Armor Class 9
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)8 (-1) 10 (+0)11 (+0) 11 (+0)11 (+0)
Skills Animal Handling +2, Stealth +1
Senses Passive Perception 10
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +1 / 1d8-1, Grapple -1

Possessions: 300 gp.


Social Check DCs

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