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Advanced [show]


Gomory Heiser, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left hand, he wears dull green sweaters, loose white pants, and alligator leather shoes. Beneath his sweater he keeps a concealed flail, just in case. His white hair is greying along the sides and has receded to reveal a widow's peak. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is a logical person and will generally grow upset if things defy logic and science.

History: When he was but 7 years old his parents immigrated from the south. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Wishes to resurrect an old love; and to reunite with his old friends

Ideals: Logical. Flaws: Disease. Bonds: Immigrant, In love. Occupation: Shepherd

Voice: Mumbles to self between sentences

Attributes [hide]

Gomory Heiser, Male Human Fighter 4
Medium (5'9") Human, Chaotic Neutral (CR 4)
Armor Class 10
Hit Points 25 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 10 (+0)9 (-1) 12 (+1)14 (+2)
Skills Acrobatics +2, Intimidation +4
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +4

Possessions: 34000 sp. Emerald (800 gp). 1 Minor magic item.


Social Check DCs


Diggory Davenport, Male Human [Permalink]

Personal [hide]

Description: He wears grey robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a greatsword, but if one is not available he will default to his halberd. His attire stands in sharp contrast to his halberd, which is beautifully polished and possesses an ornate carving of a butterfly on it. He wears a broad hat to hide his balding. His brown eyes are passionate and lively.

Personality: He is extraordinarily eccentric. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: The child of eastern immigrants he idolized his father. His divine abilities were realized during a raid on his village. He was granted divine powers by his dying brother.

Motivation: He is not mentally stable, and does not behave rationally; and nothing but the best is good enough for him

Ideals: Philantrophist, Gifted. Flaws: Insane. Bonds: Immigrant. Occupation: Masseuse

Voice: Australian accent

Attributes [hide]

Diggory Davenport, Male Human Fighter 4
Medium (6'0") Human, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 39 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 14 (+2)16 (+3) 16 (+3)13 (+1)
Skills History +5, Investigation +5
Senses Passive Perception 13
Languages Common, Gnoll, Terran, Sylvan
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 100 gp. Deep blue spinel (900 gp). Golden yellow topaz (900 gp). Jasper (50 gp). Deep blue spinel (900 gp). 1 Minor magic item.


Social Check DCs


Adelard Allerton, Male Human [Permalink]

Personal [hide]

Description: He very much looks the part of a Sculptor. He is bristling with hidden weapons, mostly glaives and shortspears. His auburn hair is drawn into a tight pony tail with a dagger scrunchie. He has blue eyes and a tan hat with a black feather.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He is a bit of a kleptomaniac.

Ideals: Justice, Logical. Flaws: Mundane. Bonds: Job, Criminal record. Occupation: Sculptor

Voice: Spits words with contempt

Attributes [hide]

Adelard Allerton, Male Human Fighter 3
Medium (6'3") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 14 (+2)17 (+3) 12 (+1)10 (+0)
Skills History +5, Performance +2
Senses Passive Perception 11
Languages Common, Halfling, Ignan, Draconic
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: Sapphire pendant on gold chain (500 gp).


Social Check DCs


Ralf Tindall, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He is well dressed, but even with his fine clothing he looks run-down. His red hair is cut short. His eyes are a pleasant amber.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is lazy and tries to find solutions quickly.

History: Ralf was born in the south. At a young age he loved to build and create. His father was a mechanic, and taught him how to fix just about anything. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He's repulsed by the PC.

Ideals: Philantrophist, Persistence. Flaws: Antagonistic, Lazy. Bonds: Attractive. Occupation: Sellsword

Voice: Deep voice with rolling R's

Attributes [hide]

Ralf Tindall, Male Human Fighter 4
Medium (5'10") Human, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 21 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 10 (+0)16 (+3) 16 (+3)11 (+0)
Skills Nature +5, Survival +5
Senses Passive Perception 13
Languages Common, Elven, Draconic, Ignan
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3

Possessions: 80 pp. 1 Minor magic item.


Social Check DCs


Randal Kent, Male Human [Permalink]

Personal [hide]

Description: He wears silk and lounges about seductively. He carries with him a set of tridents on his belt, each one with a ruby on the hilt. His auburn hair is cut short with large spiked bangs in the front. He wears round tiny glasses practically rammed into his face.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: He was born into a rich family. Brilliant and gifted he never wanted to apply himself. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Randal fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He uses money and sex appeal to get what he needs; and money/treasure

Ideals: Fighting, Passionate, Gifted. Bonds: Attractive, Rich. Occupation: Assassin

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Randal Kent, Male Human Fighter 3
Medium (5'3") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 9 (-1)12 (+1) 14 (+2)13 (+1)
Skills Medicine +4, Performance +3
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 3100 sp.


Social Check DCs

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