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NPC Generator

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Jocelyn Easton, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 5'3" and is dressed in an above average manner. His hair, while still mostly brown, has prominent grey streaks. His fair skin shows little sign of his aristocratic breeding.

Personality: He is irascible and easily irritated. He is able to fit into much smaller and tighter spaces than normal.

History: A powerful wizard made him what he is. From there he went from mercenary job to mercenary job. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Gifted. Flaws: Antagonistic. Bonds: Attractive, Mentor, Adventurer. Occupation: Armorer

Voice: Soft and melodious

Attributes [hide]

Jocelyn Easton, Male Human Fighter 4
Medium (5'3") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 26 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 9 (-1)10 (+0) 18 (+4)13 (+1)
Skills Religion +2, Stealth +3
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 12000 sp.


Social Check DCs


Percival Tatum, Male Human [Permalink]

Personal [hide]

Description: He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He has dyed his greying white hair a little too much giving a sharp white color. He has brown eyes.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. He worked as a nervous Courier and found it very stressful. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Someone believes him a fraud; and he's repulsed by the pc

Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Attractive, Job, Enemies. Occupation: Courier

Voice: Timid voice

Attributes [hide]

Percival Tatum, Male Human Fighter 3
Medium (5'11") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 15 (+2)16 (+3) 14 (+2)13 (+1)
Skills Arcana +5, Medicine +4
Senses Passive Perception 12
Languages Common, Sylvan, Abyssal, Draconic
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 1000 sp.


Social Check DCs


Percival Southey, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man wears tight fighting clothing, which leaves very little to the imagination, and a wedding ring on his right hand. His long chestnut hair is drawn into a two foot long braid. His green eyes are slightly larger than normal.

Personality: Prone to second guessing himself, he comes off as nervous. He is frequently practicing swordplay.

History: He is the product a well kept family trust fund and as such has never really known need. His mother had invested heavily in several trade routes and wanted him to inherit them. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He wants nothing more than to rejoin the army; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Shy. Bonds: In love, Military, Rich. Occupation: Sailor

Voice: Ums and uhs a lot

Attributes [hide]

Percival Southey, Male Human Fighter 3
Medium (5'3") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 14 (+2)12 (+1) 13 (+1)13 (+1)
Skills Deception +3, Nature +3
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 1300 sp. Golden pearl (120 gp). Red garnet (120 gp).


Social Check DCs


Peter Darby, Male Human [Permalink]

Personal [hide]

Description: He has the majority of his body covered in plate, and he perpetually has his club ready. His hair is cut close to his head. His eyes, though not visible through his cowl, are hazel.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He also has developed a complete distrust of the Mortician profession.

History: From birth he was tutored by a cruel and relentless mentor. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He inherited the family business which he has now maintained for 12 years.

Motivation: To be a Mortician again; and wants to open a new tavern

Ideals: Fighting. Flaws: Antagonistic. Bonds: Job, Mentor. Occupation: Server

Voice: Scratchy, weak

Attributes [hide]

Peter Darby, Male Human Fighter 3
Medium (5'11") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 11 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 9 (-1)15 (+2) 14 (+2)11 (+0)
Skills Investigation +4, Stealth +3
Senses Passive Perception 12
Languages Common, Infernal, Auran
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: Just what you see.


Social Check DCs


Manfred Ansley, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left leg, he wears a green cloak and cross-gartered red stockings. His white hair, when down, is lengthy. His gray eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He is able to fit into much smaller and tighter spaces than normal.

History: Gifted from a young age, Manfred studied abroad. In his 17th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He is terrified, and will act out of fear.

Ideals: Gifted, Entrepeneur. Flaws: Fearful. Bonds: Criminal record. Occupation: Glassblower

Voice: Farmer accent

Attributes [hide]

Manfred Ansley, Male Human Fighter 3
Medium (6'4") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 11 (+0)11 (+0) 11 (+0)16 (+3)
Skills History +2, Sleight of Hand +4
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 1 Antitoxin. 1 Smokesticks. 4 Tanglefoot bags.


Social Check DCs

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