Gunter Roscoe, Male Human [Permalink]
Personal [hide]
Description: 6'5" and muscular, this western man wears loose pants and a collared shirt complete with sweater beneath his coat. He has wavy chestnut hair. His violet eyes are passionate and lively.
Personality: He exudes charisma. He is a tour de force of persuasion. Animals are drawn to him, and he is able to talk to them.
History: The child of western immigrants he idolized his father. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: To be a Carter again; and retire the richest man in the west
Ideals: Athletic, Gifted, Entrepeneur. Bonds: Attractive, Immigrant. Occupation: Mortician
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (6'5") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 16 (+3) | 11 (+0) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
Possessions: Just what you see.
Kody Atterton, Male Human [Permalink]
Personal [hide]
Description: He is well dressed, constantly wearing a brown suit, green shirt, and grey tie. His white hair is thinning but still full. His thin eyebrows rest above his beady brown eyes.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.
History: Born the oldest of a large religious northern family, he was no stranger to responsibility. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. Being a Seamstress kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: He has comitted a past crime that haunts him to this day; and he has decided he is irredeemable
Flaws: Ugly. Bonds: Guardian, Criminal record, Religious. Occupation: Seamstress
Voice: Booming voice
Attributes [hide]
Medium (5'2") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 32 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 11 (+0) | 14 (+2) | 14 (+2) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Draconic, Sylvan
Attacks Melee +6 / 1d8+4, Ranged +2 / 1d8+0, Grapple +4
Possessions: 100 gp.
Gerard Shelly, Male Human [Permalink]
Personal [hide]
Description: He is generally shirtless and showing off his tattooed chest. He has relatively light skin and is very physically imposing due to his abundance of muscles. His silver hair is heavily combed to the left. His violet eyes dart around the room hyper actively observing anyone and anything.
Personality: He acts crazy and hedonistic. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.
History: Gerard was born the youngest of three triplets. He worked as a nervous Herbalist and found it very stressful. He has achieved small success as a Herbalist.
Motivation: Marry his sister to traveling adventurers; and he's in love
Flaws: Hedonist. Bonds: Immigrant, Family, Job, Has a crush. Occupation: Herbalist
Voice: Loud with bravado
Attributes [hide]
Medium (5'11") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 19 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 11 (+0) | 8 (-1) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3
Possessions: 30000 sp. 1 Masterwork Light steel shield. 1 Darkwood Buckler. 1 Masterwork Heavy wooden shield.
Gunter Palomarez, Male Human [Permalink]
Personal [hide]
Description: He is dressed in an above average manner. He carries with him a set of warhammers on his belt, each one with a opal on the hilt. He has a silver handlebar mustache and slicked back silver hair. This hazel eyed westerner is not easily forgotten.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He has a small toy that he constantly fidgets with.
History: Gunter hails from a village terrorized by goblins. In his 10th year, his parents were killed by a goblins raid, leaving Gunter alone in the world. After a stint in an orphanage, he was adopted. He was always very intelligent and has formed a secret society of specialists.
Motivation: Someone believes him a fraud; and revenge
Ideals: Fighting. Flaws: Secretive, Addict. Bonds: Attractive, Enemies. Occupation: Miller
Voice: Sleepy voice
Attributes [hide]
Medium (5'10") Human, Lawful Good (CR 5)
Armor Class 13
Hit Points 39 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 9 (-1) | 19 (+4) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Ignan, Infernal, Terran, Abyssal
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3
Possessions: 50 pp.
Heward Digby, Male Human [Permalink]
Personal [hide]
Description: He wears a worn and beaten armor. His attire stands in sharp contrast to his halberd, which is beautifully polished and possesses an ornate carving of a clover on it. His hair is golden and very short. His eyes, though not visible through his cowl, are gray.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is a font of random trivia from the lore and stories he has discovered
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He took every job he could get his hands on, but the opportunities for Humans in the east were limited. He moves from town to town, unable to find a place to settle.
Motivation: He wants nothing more than to rejoin the army; and to share knowledge with the world
Ideals: Joker, Logical. Bonds: Slave, Immigrant, Military. Occupation: Shepherd
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (6'3") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 13 (+1) | 16 (+3) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Sylvan, Infernal, Celestial
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 400 gp.
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Their contribution stands as a beacon of hope for all adventurers!
