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NPC Generator

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Advanced [show]


Ralf Elton, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears a white tunic with red highlights, and long green pants that bunch up around his shoes. He is bald on top and has large red tufts of hair around his ears. He has several tiny jet earrings on each ear.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He loves his children and doesn't want them to worry about him. He loves to share his writing with anyone who is interested.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His homeland was ravaged by war and he spent much of his life rebuilding it. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He is greedy; and an old rival family wants him found

Ideals: Artistic. Flaws: Ugly, Antagonistic, PTSD. Bonds: Rich, Family. Occupation: Fisher

Voice: Gruff and masculine

Attributes [hide]

Ralf Elton, Male Human Fighter 3
Medium (5'9") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 10 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 7 (-2)17 (+3) 17 (+3)14 (+2)
Skills Animal Handling +5, Perception +5
Senses Passive Perception 15
Languages Common, Infernal, Goblin, Halfling
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 3000 sp.


Social Check DCs


Balimaar Cholmondeley, Male Human [Permalink]

Personal [hide]

Description: This light-skinned male tends to wear a large grey jacket. He is tall, broad shouldered and powerfully built. His hair is golden and curly. His eyes, though not visible through his cowl, are green.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. Further he is a bit of a stoner and is frequently out of it.

History: Gifted from a young age, Balimaar studied abroad. When he was little, his rather wealthy family often ventured across the island to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Balimaar took refuge in the ruined castle and found the beat up longbow and armor he uses now. He got away from his former life and has fallen to alcoholism.

Motivation: Obtaining odd cultural Human artifacts is his passion; and he's looking for his big break

Ideals: Optimist, Gifted. Flaws: Addict. Bonds: Nature, Adventurer. Occupation: Beggar

Voice: Indian accent

Attributes [hide]

Balimaar Cholmondeley, Male Human Fighter 3
Medium (6'5") Human, Lawful Neutral (CR 3)
Armor Class 8
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)7 (-2) 12 (+1)13 (+1) 15 (+2)18 (+4)
Skills Sleight of Hand +0
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +2

Possessions: 17000 cp.


Social Check DCs


Gomory Winthrop, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His red hair is still thick. His eyes are blue and beady.

Personality: He is fixated on the number 30. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. When he's not drinking or sleeping the drinks off, he's doing music.

History: Gomory lived on a farm with his father, near the main road leading to a nearby town. A freak accident while working with his Jeweler father left him crippled. By chance he met his brother recently and the two have been together since.

Motivation: To unite with his brother; and to reunite with his absent father

Ideals: Artistic. Flaws: Ugly, Insane, Disease. Bonds: Family. Occupation: Dilettante

Voice: Relaxed voice

Attributes [hide]

Gomory Winthrop, Male Human Fighter 3
Medium (6'6") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 14 (+2)5 (-3) 7 (-2)14 (+2)
Skills Insight +0, Medicine +0
Senses Passive Perception 8
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 1500 sp. Blue quartz (4 gp).


Social Check DCs


Balimaar Redfield, Male Human [Permalink]

Personal [hide]

Description: He wears an entirely black suit with yellow socks and a vest with buckled shoes. His blonde hair is drawn into a tight pony tail with a cross scrunchie. His eyes are a pleasant amber.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Balimaar was raised in a hard working conservative environment. He has had some formal painting training, and achieved minor success. He now owns his own business.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he is being blackmailed/forced/etc and this influences his actions

Ideals: Justice, Logical, Artistic. Bonds: Job, Criminal record. Occupation: Crown-heir

Voice: pre-pubescent

Attributes [hide]

Balimaar Redfield, Male Human Fighter 3
Medium (5'2") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 10 (+0)14 (+2) 17 (+3)12 (+1)
Skills Investigation +4
Senses Passive Perception 13
Languages Common, Celestial, Infernal
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 300 gp.


Social Check DCs


Gerald Tindall, Male Human [Permalink]

Personal [hide]

Description: He is dressed in an above average manner. His skin is fair and his fingers are delicate and long. He wears his chestnut hair up in a very large beehive style do. His brown eyes dart around the room hyper actively observing anyone and anything.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He also hits on women, regardless of circumstances.

History: He is the product a well kept family trust fund and as such has never really known need. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He now mingles about in high society.

Motivation: He would like to get married and retire.

Ideals: Impeccable. Bonds: Attractive, Has a crush, Rich, Nature. Occupation: Baker

Voice: Squeaky

Attributes [hide]

Gerald Tindall, Male Human Fighter 4
Medium (5'2") Human, Lawful Evil (CR 4)
Armor Class 13
Hit Points 39 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 14 (+2)15 (+2) 12 (+1)17 (+3)
Skills Animal Handling +3, Religion +4
Senses Passive Perception 11
Languages Common, Goblin, Gnome
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 600 gp. Silver-plated steel longsword with jet jewel in hilt (800 gp). Brass mug with jade inlays (600 gp). 1 Minor magic item.


Social Check DCs

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