Lewis Harper, Male Human [Permalink]
Personal [hide]
Description: He wears grey leather gloves, a grey jacket, and tight pants. He keeps his blonde hair in a pixie cut. His gray eyes dart from person to person to random spaces in the air.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. Lewis abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He bought a greataxe and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He has a rivalry with the Church that dominates his actions; and meet up once more with his childhood friend
Flaws: Antagonistic. Bonds: Job, Adventurer, Nature, Religious. Occupation: Healer
Voice: Smooth and feminine
Attributes [hide]
Medium (5'11") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 14 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 10 (+0) | 10 (+0) | 6 (-2) | 14 (+2) |
Senses Passive Perception 8
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 1800 sp.
Raymond Bradley, Male Human [Permalink]
Personal [hide]
Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He carries with him a set of sickles, each one with a amber on the hilt. He only wears one on his belt and the other on his back. His hair is auburn and curly. His green eyes are passionate and lively.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He works hard and plays hard.
History: A powerful necromancer made him what he is. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he's looking for his big break
Ideals: Fighting. Flaws: Antagonistic, Hedonist. Bonds: Adventurer, Mentor. Occupation: Servant
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (6'2") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 11 (+0) | 12 (+1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 2200 sp.
Alex Bradly, Male Human [Permalink]
Personal [hide]
Description: This late middle aged man wears an entirely brown suit with blue socks and a vest with buckled shoes and is in decent physical shape. He has moderate length black hair. This green eyed westerner is not easily forgotten.
Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He always tries to repair and not replace. It was this mentality that drove him into the Tailor business.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He struck it rich when he found rare goods in large quantities. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He wants nothing more than to rejoin the army; and he is greedy
Ideals: Persistence, Gifted. Flaws: Ugly. Bonds: Rich, Military. Occupation: Tailor
Voice: Russian accent
Attributes [hide]
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 12 (+1) | 12 (+1) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Druidic
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 1 Half-Plate. 1 Half-Plate. 1 Half-Plate.
Gomory Snowdon, Male Human [Permalink]
Personal [hide]
Description: With green face paint in a stripe pattern across his face, he wears a custom-built plate barding that's adorned with tan lining and desert motifs. His silver hair is knotted and matted. He has several tiny aquamarine earrings on each ear.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He has a minor phobia of water and hates getting wet.
History: From birth he was tutored by a cruel and relentless mentor. He was taken as a slave by a traveling circus and forced to perform He has built up a small fortune and can afford his own way.
Motivation: He is currently in port desperately looking for someone to get him out; and he has money and likes to spend it
Ideals: Impeccable. Flaws: Fearful. Bonds: Rich, Mentor, Slave. Occupation: Sellsword
Voice: Boston accent
Attributes [hide]
Medium (5'4") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 13 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 10 (+0) | 16 (+3) | 12 (+1) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Giant, Goblin, Infernal
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +3
Possessions: 2300 sp. Red garnet (60 gp). Pink pearl (60 gp). Tourmaline (60 gp). 1 Darkwood Buckler. 1 Half-Plate.
Henry Sheldon, Male Human [Permalink]
Personal [hide]
Description: Standing 6'6", this man wears very tight pants and wife beaters, though occasionally he sports a white coat. With bright blonde hair and a scraggly beard. He wears crescent spectacles with a black brim.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is skeptical of what others tell him and is slow to trust.
History: He was born on a small isolated farm. There was a wharf not far from home where he often wandered off to fish. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Henry fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Find a way to reverse the transformation of his brother; and marry his brother to traveling adventurers
Ideals: Fighting. Flaws: Antagonistic, Shy. Bonds: Nature, Family. Occupation: Fortune-teller
Voice: Timid voice
Attributes [hide]
Medium (6'6") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 10 (+0) | 13 (+1) | 9 (-1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +0
Possessions: 10000 cp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.
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Their contribution stands as a beacon of hope for all adventurers!