Theobald Winthrop, Male Human [Permalink]
Personal [hide]
Description: A stocky darker skinned man, he tends to wear a brown poncho over his likewise colored trousers and shirt. His red hair is knotted and matted. His eyes are gray and he is always smoking a pipe.
Personality: He is a Tailor first and foremost. He believes firmly that knowledge should be universal. A true patriot, Theobald would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: He was born blind and as such lacked many opportunities for work. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Tailor work with an outfit from a few towns over. Tailor work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has never given up on his poetry dream.
Motivation: To end his boredom; and to be a crown-heir again
Ideals: Artistic. Flaws: Disease, Mundane. Bonds: Job, Military. Occupation: Tailor
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (6'3") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 9 (-1) | 14 (+2) | 14 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common, Abyssal, Orc
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +6
Possessions: 6000 cp.
Trym Graham, Male Human [Permalink]
Personal [hide]
Description: This eastern man is abnormally tall. He wears a white shirt with thin violet vertical stripes and brown pants. His whole body is exceptionally muscular. His golden hair is singed and shortened. His thin eyebrows rest above his beady hazel eyes.
Personality: He is very quiet and rarely speaks above a whisper. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: The child of a Shipwright, who enjoyed hunting, Trym was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the desert to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Trym took refuge in the large cave and found the beat up spear and armor he uses now. He has built up a small fortune and can afford his own way.
Motivation: To reunite with his absent mother.
Flaws: Ugly, Shy. Bonds: Immigrant, Rich, Nature. Occupation: Sailor
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (6'3") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 14 (+2) | 14 (+2) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Giant, Gnoll
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +2
Possessions: 100 gp. 1 Half-Plate. 1 Half-Plate. 1 Chain shirt.
Henry Presley, Male Human [Permalink]
Personal [hide]
Description: This light-skinned male prefers to wear flannel. He is tall, broad shouldered and powerfully built. He has shaved his head bald. His hazel unseeing eyes seem to look past you.
Personality: He is business-like. He takes instructions and follows them to the letter. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: He comes from a rich eastern family. His father had invested heavily in several trade routes and wanted him to inherit them. Days after completing his studies, news broke out that his hometown was attacked by illithids. Henry was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the illithids.
Motivation: Sabotage a competitor; and his name or reputation has been wronged in the past by illithids, and he desires to right it
Ideals: Professionalism. Flaws: Disease. Bonds: Job, Rich, Enemies. Occupation: Shipwright
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (6'3") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 39 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 12 (+1) | 9 (-1) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
Possessions: 300 gp. Rock crystal (40 gp). Rose (40 gp). Zircon (40 gp).
Frederick Fawcett, Male Human [Permalink]
Personal [hide]
Description: He is armored in gleaming platemail with gilded edges. A flowing black cape and mantle trimmed with soft grey waves gently in the breeze. He has a moderate pudge and is not very fit. His hair is always cut to a buzz. His green unseeing eyes seem to look past you.
Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. A true patriot, Frederick would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: Sold as a small child to a brothel owner, Frederick was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His mother was a soldier and died while he was still young. Frederick was left his mother's suit of armor and trained in its use and care. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he is being blackmailed/forced/etc and this influences his actions
Flaws: Disease. Bonds: Rich, Criminal record, Military, Mentor. Occupation: Interpreter
Voice: German accent
Attributes [hide]
Medium (5'0") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 13 (+1) | 12 (+1) | 10 (+0) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee -1 / 1d8-3, Ranged +3 / 1d8+1, Grapple +1
Possessions: 200 gp. Jasper (40 gp).
Gerald Royston, Male Human [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He is wearing the road beaten gear of a warrior. His hair is golden and very short. His violet eyes lackadaisically let the world flow into them.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.
History: Born in the east his family was never financially stable. Brilliant and gifted he never wanted to apply himself. Some 2 years later his spouse died after the birth of his daughter. Heartbroken, Gerald never married again. Instead he focused his life to raising his daughter whom he trained as his mother had trained him before.
Motivation: To get a good night's sleep.
Ideals: Fighting, Optimist, Gifted. Flaws: Insomniac. Bonds: In love, Poor. Occupation: Banker
Voice: Raspy
Attributes [hide]
Medium (5'0") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 16 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 6 (-2) | 6 (-2) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 200 gp.
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