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NPC Generator

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Advanced [show]


Kyle Kent, Male Human [Permalink]

Personal [hide]

Description: He wears suspenders and grey workpants. His shirt is brown, and he wears a heavy grey leather apron most of the time. His brown hair is lengthy. This amber eyed westerner is not easily forgotten.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is lazy, self-centered, vain, and jealous.

History: He got into the Interpreter business at a young age. His psionic abilities were realized during a raid on his village. He's also a talented Ruler, but doesn't like to broadcast it.

Motivation: Expand his business.

Ideals: Gifted. Flaws: Selfish. Bonds: Job. Occupation: Interpreter

Voice: Relaxed voice

Attributes [hide]

Kyle Kent, Male Human Fighter 3
Medium (6'3") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 16 (+3)12 (+1) 12 (+1)15 (+2)
Skills Deception +4, Nature +3
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 7000 cp.


Social Check DCs


Percival Garfield, Male Human [Permalink]

Personal [hide]

Description: He wears a yellow collared shirt and brown pants. He accessorizes with a green scarf around the waist and a strap diagonally across his shirt. His auburn hair is knotted and matted. He has several tiny opal earrings on each ear.

Personality: He is witty, but his monotone delivery comes off as unnerving He does not believe in violence as a means to an end. He is a dedicated Hunter but believes his peers are too gung-ho.

History: He is the product a well kept family trust fund and as such has never really known need. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He inherited the family business which he has now maintained for 15 years.

Motivation: Sabotage a competitor.

Ideals: Joker, Pacifist. Bonds: Rich, Attractive, Job. Occupation: Hunter

Voice: Spits words with contempt

Attributes [hide]

Percival Garfield, Male Human Fighter 3
Medium (6'4") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 7 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 7 (-2)12 (+1) 16 (+3)10 (+0)
Skills Medicine +5, Performance +2
Senses Passive Perception 13
Languages Common, Giant
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 2400 sp. Lapis lazuli (13 gp). Golden pearl (110 gp). 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Balimaar Tyndall, Male Human [Permalink]

Personal [hide]

Description: He wears an entirely pastel suit with grey socks and a vest with buckled shoes. He is physically well-built. His hair is always cut to a buzz. His fierce hazel eyes like to dwell on things.

Personality: Confrontational and typically high on some drug or another. He is frequently practicing swordplay.

History: He was born into a rich family. Like his father and his brother before him, after school he went straight into learning to become a Body Guard. He's since become an addict/alcoholic.

Motivation: To end his boredom; and balancing his hectic life and new body guard responsibilities is difficult

Flaws: Addict, Mundane. Bonds: Military, Rich, Job. Occupation: Body Guard

Voice: Forgets to breathe while speaking

Attributes [hide]

Balimaar Tyndall, Male Human Fighter 4
Medium (5'8") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 24 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 13 (+1)15 (+2) 7 (-2)15 (+2)
Skills Deception +4, Survival +0
Senses Passive Perception 8
Languages Common, Auran, Terran
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 40 pp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Patrick Hackney, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears very tight pants and wife beaters, though occasionally he sports a green coat. His golden hair and beard is wavy and long. He wears an eyepatch.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He is able to fit into much smaller and tighter spaces than normal.

History: Sold as a small child to a necromancer, Patrick was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Ostracized due to the arcane powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Expand his business; and wants to have a good time and be beloved

Ideals: Optimist, Gifted. Flaws: Ugly. Bonds: Immigrant, Mentor. Occupation: Bookbinder

Voice: Complex vocabulary, royal

Attributes [hide]

Patrick Hackney, Male Human Fighter 4
Medium (6'1") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 25 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 11 (+0)11 (+0) 6 (-2)12 (+1)
Skills Acrobatics +3, Athletics +1
Senses Passive Perception 8
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 33000 sp. White pearl (110 gp). 1 Minor magic item.


Social Check DCs


Gerard Home, Male Human [Permalink]

Personal [hide]

Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He typically wears a sleeveless long coat of deep tan leather and dull brown iron scale mail. His blonde hair is slicked back into a classic pompadour. His brown eyes lackadaisically let the world flow into them.

Personality: Gerard hangs on like a leech to those who appreciate him. It was this clingy personality that held back his dancing career. Gerard is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: He is the product a well kept family trust fund and as such has never really known need. Like his father and his sister before him, after school he went straight into learning to become a Ruler. He has built up a small fortune and can afford his own way.

Motivation: Sabotage a competitor; and his spouse's relatives view him with great suspicion

Ideals: Artistic. Flaws: Ugly. Bonds: Family, Rich, Job. Occupation: Ruler

Voice: Laughs frequently while speaking

Attributes [hide]

Gerard Home, Male Human Fighter 3
Medium (5'6") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 12 (+1)10 (+0) 13 (+1)16 (+3)
Skills Perception +3, Performance +5
Senses Passive Perception 15
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 200 gp.


Social Check DCs

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