Bernard Myerscough, Male Human [Permalink]
Personal [hide]
Description: Runty and weak-looking, he wears loose pants and a collared shirt complete with sweater beneath his coat. He has shaved his head bald. His green eyes peer out from beneath his feathered white hat.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He uses divination through singing.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. After coming to the age of reason, Bernard took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To find somewhere to settle down.
Ideals: Gifted. Flaws: Ugly, Disease, Mundane. Bonds: Poor. Occupation: Server
Voice: Sensual and smooth
Attributes [hide]
Medium (5'4") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 11 (+0) | 11 (+0) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 200 gp. 1 Breastplate. 1 Half-Plate. 1 Half-Plate.
Trym Marley, Male Human [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears clothing that is held on in multiple layers but all of it is in poor condition. His red hair and beard is wavy and long. His skin is flawless and his gray eyes scan people very quickly.
Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.
History: Born the oldest of a large religious western family, he was no stranger to responsibility. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Trym grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Trym. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: He has comitted a past crime that haunts him to this day; and he has a rivalry with the church that dominates his actions
Bonds: Poor, Attractive, Criminal record, Religious. Occupation: Hunter
Voice: Relaxed voice
Attributes [hide]
Medium (5'0") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 13 (+1) | 15 (+2) | 8 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Goblin, Auran
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 400 gp.
Randal Hallewell, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears a tan costume with the symbols of his god on his torso. He has no hair. His otherwise smooth face is marked with small tiny scars.
Personality: He is witty, but his monotone delivery comes off as unnerving He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: He was raised in a desert tribe. He has chosen to use the inheritance that was left to him frivolously. He has built up a small fortune and can afford his own way.
Motivation: He is greedy.
Ideals: Joker, Opinionated. Flaws: Ugly. Bonds: Nature, Rich. Occupation: Unemployed
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'3") Human, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 30 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 12 (+1) | 12 (+1) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 200 gp. Brown-green garnet (160 gp). Blue quartz (7 gp). Pink pearl (160 gp).
Raymond Blackwood, Male Human [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He typically wears black cloth garments or leather armor. His hair is long and chestnut with streaks of blonde, and is pulled back with small black clips. His beard is blonde, braided, and well cared for. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his violet eyes.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: Raymond was raised in a hard working conservative environment. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Expand his business; and wants to work out more often
Ideals: Athletic, Philantrophist. Flaws: Antagonistic. Bonds: Attractive, Job. Occupation: Marshal
Voice: Spits and sputters
Attributes [hide]
Medium (5'2") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 10 (+0) | 17 (+3) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Terran, Giant, Abyssal
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 2300 sp.
Anselm Pickering, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears a shirt that is too small, which lets his gut show, with a ratty pastel coat over it. His blonde hair is kept up in a ponytail inside a feathered hat. He has a dull look in his green eyes.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.
History: He was born the only child of a wealthy merchant. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Body Guard. By chance he met his sister recently and the two have been together since.
Motivation: Balancing his hectic life and new Body Guard responsibilities is difficult; and to unite with his sister
Ideals: Disciplined, Entrepeneur. Flaws: Ugly. Bonds: Family, Job. Occupation: Body Guard
Voice: Pirate accent
Attributes [hide]
Medium (6'5") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 14 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 7 (-2) | 10 (+0) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 19000 cp. 2 Tanglefoot bags. 1 Thunderstones. 2 Holy water.
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