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Advanced [show]


Norman Skelton, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He typically wears a sleeveless long coat of deep violet leather and dull black iron scale mail. He has no hair. He wears crescent spectacles with a black brim.

Personality: Stoic and calm, he prefers to meditate than take action. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He was born to loving parents in a slum to the north. His necromantic abilities were realized during a raid on his village. He has been saving his money to try and buy his sister's freedom.

Motivation: Regain custody of his son; and his spouse's relatives view him with great suspicion

Ideals: Disciplined, Gifted. Flaws: Ugly. Bonds: Family, Poor. Occupation: Shoemaker

Voice: Shortens vowels

Attributes [hide]

Norman Skelton, Male Human Fighter 3
Medium (5'3") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 9 (-1)10 (+0) 10 (+0)13 (+1)
Skills Investigation +2, Sleight of Hand +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: Red garnet (80 gp). Jet (80 gp).


Social Check DCs


Gilbert Gresham, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking eastern young adult. He is wearing a tight grey one piece outfit complete with pants, hood, and a cape. Beneath his clothing is a huge mess of scar tissue. His small hat is riddled with cuts and holes. He has gleaming, smiling green eyes.

Personality: He can speak with the recently deceased. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: He was born in the east, but his parents moved at a very young age to the north. He was an apprentice working in his father's forge. He was granted necromantic powers by his dying sister.

Motivation: To be a Actor again; and sabotage a competitor

Ideals: Gifted. Flaws: Ugly. Bonds: Slave, Job, Immigrant. Occupation: Junk Dealer

Voice: Smoker's lung

Attributes [hide]

Gilbert Gresham, Male Human Fighter 4
Medium (5'7") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 42 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 16 (+3)11 (+0) 10 (+0)18 (+4)
Skills Survival +2
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3

Possessions: 12000 cp. Rock crystal (40 gp). Aquamarine (300 gp). Tiger eye turquoise (11 gp). 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs


Hunter Langston, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking northern young adult. He wears rags and sports a simple walking cane. Beneath his clothing is a huge mess of scar tissue. He is bald on top and has large red tufts of hair around his ears. He wears large thick round spectacles.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: He served in the navy to pay for his family's outstanding loans. When Hunter reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He used his abilities to travel the world and help people.

Motivation: He is currently in port desperately looking for someone to get him out; and he wants nothing more than to rejoin the army

Ideals: Philantrophist. Flaws: Ugly, Impulsive. Bonds: Poor, Slave, Military. Occupation: Spice Merchant

Voice: Dark and ominous

Attributes [hide]

Hunter Langston, Male Human Fighter 4
Medium (5'0") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 34 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 15 (+2)14 (+2) 13 (+1)11 (+0)
Skills Animal Handling +3, Performance +2
Senses Passive Perception 11
Languages Common, Orc, Abyssal
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


Chad Tinley, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He prefers to wear black pants and tee shirts. He has styled his black hair well, parting it to the left. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: Born in the south his family was never financially stable. He took every job he could get his hands on, but the opportunities for Humans in the south were limited. He moves from town to town, unable to find a place to settle.

Motivation: His relatives are trying to arrange a marriage; and to reunite with his absent father

Flaws: Greedy. Bonds: Slave, Poor, Immigrant, Family. Occupation: Fletcher

Voice: Eastern European accent

Attributes [hide]

Chad Tinley, Male Human Fighter 4
Medium (5'10") Human, True Neutral (CR 4)
Armor Class 13
Hit Points 21 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 13 (+1)14 (+2) 15 (+2)14 (+2)
Skills Acrobatics +5, Deception +4
Senses Passive Perception 12
Languages Common, Druidic, Aquan
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +4

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs


Rolf Wesley, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He prefers to wear flannel. His hair is always cut to a buzz. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He always tries to repair and not replace. It was this mentality that drove him into the Blacksmith business.

History: Born in the south to a Blacksmith, Rolf learned a great deal about his father's area of expertise. When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Rolf took refuge in the old dungeon and found the beat up shortbow and armor he uses now. He ran away from his former home and has been making his living as a Blacksmith for the past few years.

Motivation: Further expansion of business; and expand his business

Ideals: Persistence. Flaws: Terse. Bonds: Poor, Job, Nature. Occupation: Blacksmith

Voice: Strong lisp

Attributes [hide]

Rolf Wesley, Male Human Fighter 3
Medium (5'1") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 34 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 16 (+3)11 (+0) 9 (-1)13 (+1)
Skills Intimidation +3, Medicine +1
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 1 Chain shirt. 1 Half-Plate.


Social Check DCs

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