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Gomory Harper, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He is wearing the road beaten gear of a warrior. His silver hair is smooth and relatively long. His face is covered beneath a completely black helmet.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: Born to a poor family in the city he treasured whatever gifts he got. A few years later when the north was not economically sound they moved to his current location. Since then, he has sought to make the best of life.

Motivation: Wants to have a good time and be beloved; and wants to work out more often

Ideals: Fighting, Athletic, Optimist. Bonds: Poor, Immigrant. Occupation: Baker

Voice: pre-pubescent

Attributes [hide]

Gomory Harper, Male Human Fighter 4
Medium (6'4") Human, Chaotic Evil (CR 4)
Armor Class 9
Hit Points 25 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 9 (-1)17 (+3) 5 (-3)15 (+2)
Skills Deception +4, Religion +5
Senses Passive Perception 7
Languages Common, Goblin, Aquan, Gnoll
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1

Possessions: 400 gp. 1 Half-Plate.


Social Check DCs


Ernest Lindsey, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears skinny pants and wears a black and red robe with the hood down. His white hair is braided into rings. His otherwise smooth face is marked with small tiny scars.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: He was born to loving parents in a slum to the south. When he was little, his rather wealthy family often ventured across the island to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Ernest took refuge in the large cave and found the beat up falchion and armor he uses now. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: To clean up the streets.

Ideals: Fighting. Flaws: Ugly. Bonds: Guardian, Nature, Poor. Occupation: Merchant

Voice: Farmer accent

Attributes [hide]

Ernest Lindsey, Male Human Fighter 3
Medium (5'10") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 14 (+2)11 (+0) 12 (+1)12 (+1)
Skills Insight +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 8000 cp. 1 Half-Plate. 1 Breastplate.


Social Check DCs


Guy Livingstone, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear tan pants and tee shirts. He wears his golden hair up. He is very pretty but has cold, dead eyes.

Personality: Guy speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. A freak accident while working with his Seamstress father left him crippled. He has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.

Motivation: Revenge.

Ideals: Impeccable. Flaws: Disease. Bonds: Attractive, Enemies, Military. Occupation: Guard

Voice: Indian accent

Attributes [hide]

Guy Livingstone, Male Human Fighter 3
Medium (5'11") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 10 (+0)12 (+1) 10 (+0)10 (+0)
Skills Investigation +3, Stealth +4
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp.


Social Check DCs


Clerebold Hackney, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society and is in decent physical shape. He keeps his white hair in a flapper bob. His green eyes lackadaisically let the world flow into them.

Personality: He dislikes all the random violence that takes place in the north. He also has developed a complete distrust of the Painter profession.

History: Clerebold lived on a farm with his father, near the main road leading to a nearby town. He always admired druidic-users and wanted to develop the talent, but never had the affinity for it. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Marry his brother to traveling adventurers; and doesn't want to be a beggar and was forced into it by his family

Ideals: Pacifist, Gifted. Bonds: Rich, Job, Family. Occupation: Beggar

Voice: Speaks with a cold

Attributes [hide]

Clerebold Hackney, Male Human Fighter 3
Medium (5'8") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 12 (+1)17 (+3) 14 (+2)11 (+0)
Skills Acrobatics +5, Athletics +4
Senses Passive Perception 12
Languages Common, Orc, Giant, Ignan
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +4

Possessions: 300 gp. White pearl (100 gp). Deep green spinel (100 gp).


Social Check DCs


Roger Bradley, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He keeps his long silver hair kept up in a rat tail. He has hazel eyes and a black hat with a green feather.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: Roger was born with his father's beautiful face. Roger was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Roger decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He left for the east, certain he would find work there.

Motivation: Obtaining odd cultural Human artifacts is his passion; and he possesses a valuable artifact that the thieves guild wishes to steal

Flaws: Antagonistic. Bonds: Attractive, Criminal record, Immigrant, Adventurer. Occupation: Farmer

Voice: Dark and ominous

Attributes [hide]

Roger Bradley, Male Human Fighter 3
Medium (5'6") Human, Lawful Evil (CR 3)
Armor Class 9
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)8 (-1) 16 (+3)12 (+1) 15 (+2)14 (+2)
Skills Arcana +3, Deception +4
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3

Possessions: 400 gp. 1 Half-Plate.


Social Check DCs

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