Miles Kensley, Male Human [Permalink]
Personal [hide]
Description: He wears a tan tunic with black highlights, and long brown pants that bunch up around his shoes. He has a moderate pudge and is not very fit. He has a small bristly mustache and wavy blonde hair. His fair skin shows little sign of his aristocratic breeding.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is lazy and tries to find solutions quickly.
History: Miles was raised in a hard working conservative environment. Like his mother and his brother before him, after school he went straight into learning to become a Shepherd. He has recently attracted an admirer that believes he's playing hard to get.
Motivation: He is unsatisfied with his job; and to prove his worth to the world
Flaws: Shy, Lazy, Impulsive. Bonds: Attractive, Job, Has a crush. Occupation: Shepherd
Voice: Boston accent
Attributes [hide]
Medium (6'6") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 17 (+3) | 13 (+1) | 14 (+2) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Goblin, Auran
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
Possessions: Deep blue spinel (300 gp). Deep blue spinel (300 gp).
Bernard Hastings, Male Human [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He wears his blonde hair up in a very large beehive style do. His eyes are likewise brown. His teeth are yellowed and unaligned.
Personality: He speaks before he thinks and is too direct. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: He was raised in a white middle class family as the only child. He has chosen to use the inheritance that was left to him frivolously. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: He is content; and to prove his worth to the world
Flaws: Ugly, Impulsive, Mundane. Bonds: Rich. Occupation: Guard
Voice: Thin and wheezing
Attributes [hide]
Medium (5'5") Human, True Neutral (CR 3)
Armor Class 8
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 7 (-2) | 14 (+2) | 9 (-1) | 13 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1
Possessions: 400 gp.
Richard Weld, Male Human [Permalink]
Personal [hide]
Description: He is wearing the road beaten gear of a warrior. His silver hair has been sun bleached extensively. He is missing an eye and his face is severely sunburned. His one remaining eye shines blue.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He takes great joy in being the best Adventurer in town.
History: He was born the only child of a wealthy merchant. He was taken as a slave by a traveling circus and forced to perform He struck the Adventurer job and began his own company from there.
Motivation: Wants to have a good time and be beloved; and retire the richest man in the north
Ideals: Fighting, Entrepeneur, Optimist. Flaws: Ugly. Bonds: Job, Slave. Occupation: Adventurer
Voice: Thin and wheezing
Attributes [hide]
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 10 (+0) | 17 (+3) | 18 (+4) | 11 (+0) |
Senses Passive Perception 14
Languages Common, Dwarven, Aquan, Gnome
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +5
Possessions: 400 gp.
Everard Milton, Male Human [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking southern young adult. He is constantly adorned with expensive silk clothing, often dyed in bright black and white, and wears rings and necklaces with large, colorful gems. Beneath his clothing is a huge mess of scar tissue. He has a long golden beard with little hanging trinkets. His eyes are green and he is always smoking a pipe.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He takes great joy in being the best Knight in town.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He moved from fad to fad and when he turned 15 he discovered music. He inherited the family business which he has now maintained for 11 years.
Motivation: To reunite with his old friends; and money/treasure
Ideals: Joker, Artistic. Bonds: Rich, Slave, Job, Adventurer. Occupation: Knight
Voice: Middle-eastern accent
Attributes [hide]
Medium (6'4") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 13 (+1) | 14 (+2) | 10 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Auran, Ignan
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +4
Possessions: 2500 sp.
Manfred Gracey, Male Human [Permalink]
Personal [hide]
Description: He wears clothing that is held on in multiple layers but all of it is in poor condition. He is portly but not overly obese. He has wavy black hair. His eyes are likewise gray. His teeth are white and perfect.
Personality: He is erratic and paranoid. He believes brigands are coming to abduct people. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: He was born on a small isolated farm. When he was little, his rather wealthy family often ventured across the plains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Manfred took refuge in the large cave and found the beat up shortspear and armor he uses now. He has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.
Motivation: Someone believes him a fraud.
Bonds: Poor, Attractive, Enemies, In love, Nature. Occupation: Server
Voice: Posh accent
Attributes [hide]
Medium (5'9") Human, Lawful Neutral (CR 5)
Armor Class 10
Hit Points 27 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 11 (+0) | 17 (+3) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven, Giant, Abyssal
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
Possessions: 500 gp.
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