Henry Tatum, Male Human [Permalink]
Personal [hide]
Description: He wears a white vest and prefers blue and tan shirts. His boots appear to have been at one point steel toed but are quite worn down. He is physically well-built. His brown hair is greasy and uncared for. He is missing an eye and his face is severely sunburned. His one remaining eye shines violet.
Personality: He likes to make people angry or surprised. He receives visions of the future at random moments
History: He was born in a small plains village. Ostracized due to the necromantic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He was granted necromantic powers by his dying brother.
Motivation: He is currently in port desperately looking for someone to get him out.
Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Nature, Slave. Occupation: Shoemaker
Voice: Soothing and warm
Attributes [hide]
Medium (5'5") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 12 (+1) | 11 (+0) | 15 (+2) | 8 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Druidic, Gnoll
Attacks Melee +6 / 1d8+4, Ranged +3 / 1d8+1, Grapple +4
Possessions: 400 gp. 1 Masterwork Common Melee.
Hubert Staurheim, Male Human [Permalink]
Personal [hide]
Description: He is well dressed, but even with his fine clothing he looks run-down. His chestnut hair is drawn into a tight pony tail with a card scrunchie. This violet eyed easterner is not easily forgotten.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: He was born a particularly ugly child, much to the horror of his parents. He was an apprentice working in his mother's forge. He became a Adventurer soon after.
Motivation: He'd like to take his coworkers down a peg.
Ideals: Entrepeneur. Flaws: Shy, Ugly. Bonds: Job. Occupation: Adventurer
Voice: Draws out vowels
Attributes [hide]
Medium (6'5") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 13 (+1) | 11 (+0) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 100 gp. 1 Breastplate.
Miles Ryland, Male Human [Permalink]
Personal [hide]
Description: 5'8" and muscular, this southern man wears a tight fitting grey shirt and pants. He has a small bristly mustache and wavy red hair. He has several tiny sapphire earrings on each ear.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is skeptical of what others tell him and is slow to trust.
History: Born in the south to a Architect, Miles learned a great deal about his mother's area of expertise. His mother had invested heavily in several trade routes and wanted him to inherit them. He inherited the family business which he has now maintained for 10 years.
Motivation: Expand his business; and wants to raise his children well
Ideals: Athletic. Flaws: Shy. Bonds: Rich, Job, Family. Occupation: Architect
Voice: Spanish accent
Attributes [hide]
Medium (5'8") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 33 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 15 (+2) | 13 (+1) | 12 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 300 gp. 3 Acid flasks.
Norman Chatham, Male Human [Permalink]
Personal [hide]
Description: A stocky darker skinned man, he very much looks the part of a Herbalist. His red hair is kept up in a ponytail inside a wide-brimmed hat. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: Norman was born with his father's beautiful face. His childhood dream was to be a Soapmaker, but he was a colossal failure. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: He'd like to take his coworkers down a peg.
Ideals: Joker. Flaws: Insomniac, Antagonistic. Bonds: Job, Attractive. Occupation: Herbalist
Voice: Switch between two voices
Attributes [hide]
Medium (5'10") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 11 (+0) | 7 (-2) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 10 pp. 1 Magnifying glass.
Tim Kelsey, Male Human [Permalink]
Personal [hide]
Description: He wears a fine chain shirt which he covers with blue colored cloaks and clothing, and carries bastard swords. He wears his white hair up in a very large beehive style do. His fierce violet eyes like to dwell on things.
Personality: A skeptical and narcissistic man, Tim's first love is himself. His second love is also himself. He also hits on women, regardless of circumstances.
History: He was born to a pair of big game hunters, but was frequently ill as a child. Cursed with lycanthropy at a very young age, Tim has worked very hard to control his curse. He has recently attracted an admirer that believes he's playing hard to get.
Motivation: Wants his loneliness to end; and he is currently in port desperately looking for someone to get him out
Ideals: Fighting, Impeccable. Flaws: Disease. Bonds: Has a crush, Slave. Occupation: Tanner
Voice: Voice breaks
Attributes [hide]
Medium (5'6") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 13 (+1) | 14 (+2) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Auran, Goblin
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +4
Possessions: 300 gp.
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