Trym Haley, Male Human [Permalink]
Personal [hide]
Description: This man wears bulky blue painted plate armor, and sports empty pouches on his belt. His black hair is lengthy. His amber unseeing eyes seem to look past you.
Personality: He hates Humans with a passion. As such he is filled with self loathing. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: He was born into a rich family. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: Meet up once more with his childhood friend; and seeks redemption
Flaws: Disease, Racist. Bonds: Adventurer, Rich, Criminal record. Occupation: Soapmaker
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (5'11") Human, Lawful Evil (CR 4)
Armor Class 10
Hit Points 38 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 17 (+3) | 16 (+3) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Orc, Druidic, Abyssal
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +2
Possessions: 100 gp. 1 Minor magic item.
Ernest Abram, Male Human [Permalink]
Personal [hide]
Description: He prefers to wear green clothing when he does not wear armor. He is portly but not overly obese. His hair is greying and his face has many wrinkles. He has gray eyes.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He is a ruthless business man, a trait he acquired from his mother.
History: He was born in the west, but his parents moved at a very young age to the east. His first spouse was a Junk Dealer, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He moves from town to town, unable to find a place to settle.
Motivation: Marry his brother to traveling adventurers; and obtaining odd cultural human artifacts is his passion
Ideals: Optimist, Entrepeneur. Bonds: Immigrant, Family, Adventurer. Occupation: Priest
Voice: Nasally tone
Attributes [hide]
Medium (5'7") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 10 (+0) | 10 (+0) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
Possessions: 200 gp.
Randal Marston, Male Human [Permalink]
Personal [hide]
Description: A stocky darker skinned man, he wears a well pressed and immaculate suit (or dress). His white hair is singed and shortened. His eyes are hazel.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Randal is combative with any and all who dare try his patience in the slightest.
History: He was born to a criminal king-pin and mafia family He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has worked as a Healer like his father before him.
Motivation: He is a bit of a kleptomaniac; and sabotage a competitor
Ideals: Justice. Flaws: Ugly, Antagonistic. Bonds: Criminal record, Job. Occupation: Healer
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (6'6") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 11 (+0) | 15 (+2) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Undercommon, Infernal
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 100 gp. 4 Tanglefoot bags. 2 Alchemist’s fire.
Raymond Halsey, Male Human [Permalink]
Personal [hide]
Description: This malnourished man wears an entirely grey suit with brown socks and a vest with buckled shoes. He sports a flattop hair cut. His eyes are hazel and he is always smoking a pipe.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: He was born on a small isolated farm. When money was particularly tight he was walking through alleys when he overheard a Bricklayer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: His relatives are trying to arrange a marriage.
Flaws: Shy. Bonds: Poor, Family, Nature, Adventurer. Occupation: Bricklayer
Voice: Soft and mumbly
Attributes [hide]
Medium (5'9") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 14 (+2) | 11 (+0) | 15 (+2) | 12 (+1) |
Senses Passive Perception 14
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
Possessions: 200 gp.
Balimaar Harper, Male Human [Permalink]
Personal [hide]
Description: He likes to wear ponchos typically of a light white in addition to tight pants. He has dyed his greying brown hair a little too much giving a sharp brown color. His eyes are likewise violet. His teeth are yellowed and unaligned.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Balimaar liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He bought a shortspear and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Regain custody of his daughter; and find a way to reverse the transformation of his sister
Ideals: Athletic, Extrovert, Gifted. Flaws: Ugly. Bonds: Nature, Family. Occupation: Healer
Voice: Spanish accent
Attributes [hide]
Medium (5'0") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 9 (-1) | 13 (+1) | 15 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 600 sp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
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